fix: ChunksRenderer mostly ignores background workers

This commit is contained in:
MihailRis 2026-03-01 20:57:41 +03:00
parent bd1ce0fa48
commit 9eb85bd2dd

View file

@ -203,7 +203,7 @@ const Mesh<ChunkVertex>* ChunksRenderer::retrieveChunk(
);
auto mesh = getOrRender(
chunk,
distance < CHUNK_W * 1.5f * 10.0f,
distance < CHUNK_W * 1.5f,
distance > CHUNK_W * settings.chunks.loadDistance.get() * 0.5
);
if (mesh == nullptr) {