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fix: ChunksRenderer mostly ignores background workers
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1 changed files with 1 additions and 1 deletions
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@ -203,7 +203,7 @@ const Mesh<ChunkVertex>* ChunksRenderer::retrieveChunk(
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);
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);
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auto mesh = getOrRender(
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auto mesh = getOrRender(
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chunk,
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chunk,
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distance < CHUNK_W * 1.5f * 10.0f,
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distance < CHUNK_W * 1.5f,
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distance > CHUNK_W * settings.chunks.loadDistance.get() * 0.5
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distance > CHUNK_W * settings.chunks.loadDistance.get() * 0.5
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);
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);
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if (mesh == nullptr) {
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if (mesh == nullptr) {
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