fix Skeleton::setConfig

This commit is contained in:
Onran 2026-07-01 20:34:35 +09:00 • committed by MihailRis
parent f362bdfbbd
commit a0b7e81a94

View file

@ -88,12 +88,22 @@ void Skeleton::deserialize(const dv::value& root) {
void Skeleton::setConfig(std::shared_ptr<const SkeletonConfig> rigConfig) {
config = std::move(rigConfig);
const auto& bones = config->getBones();
pose.matrices.resize(
config->getBones().size(), glm::mat4(1.0f)
bones.size(), glm::mat4(1.0f)
);
calculated.matrices.resize(
config->getBones().size(), glm::mat4(1.0f)
bones.size(), glm::mat4(1.0f)
);
modelOverrides.resize(bones.size());
flags.resize(bones.size());
for (size_t i = 0; i < bones.size(); i++) {
flags[i].visible = true;
}
}
static void get_all_nodes(std::vector<Bone*>& nodes, Bone* node) {