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ProgressBar UI element
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2 changed files with 242 additions and 0 deletions
177
src/graphics/ui/elements/ProgressBar.cpp
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177
src/graphics/ui/elements/ProgressBar.cpp
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#include "ProgressBar.hpp"
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#include <algorithm>
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#include <utility>
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#include <cmath>
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/Font.hpp"
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#include "assets/Assets.hpp"
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#include "maths/voxmaths.hpp"
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#include "util/stringutil.hpp"
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using namespace gui;
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ProgressBar::ProgressBar(
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GUI& gui,
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double min,
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double max,
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double value,
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int barThickness
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) : UINode(gui, glm::vec2(100, 16)),
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min(min),
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max(max),
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value(value),
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displayValue(value),
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barThickness(barThickness)
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{
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if (barThickness <= 0) barThickness = static_cast<int>(size.y);
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setColor(glm::vec4());
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setInteractive(false);
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}
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void ProgressBar::act(float delta) {
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if (supplier) value = supplier();
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if (smoothTransition) {
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double diff = value - displayValue;
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if (std::fabs(diff) < 2.0) {
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displayValue = value;
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} else {
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double step = smoothSpeed * delta;
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if (std::fabs(diff) < step) {
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displayValue = value;
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} else {
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displayValue += std::copysign(step, diff);
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}
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}
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} else {
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displayValue = value;
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}
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}
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void ProgressBar::draw(const DrawContext& pctx, const Assets& assets) {
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glm::vec2 pos = calcPos();
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auto batch = pctx.getBatch2D();
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batch->texture(nullptr);
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batch->setColor(bgColor);
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batch->rect(pos.x, pos.y, size.x, size.y);
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float t = 0.0f;
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if (max > min) {
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t = glm::clamp(
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static_cast<float>((displayValue - min) / (max - min)), 0.0f, 1.0f
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);
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}
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if (t > 0.0f) {
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batch->setColor(barColor);
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if (orientation == Orientation::HORIZONTAL) {
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batch->rect(pos.x, pos.y, size.x * t, size.y);
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} else {
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batch->rect(pos.x, pos.y + size.y * (1.0f - t), size.x, size.y * t);
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}
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}
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if (textVisible && !textFormat.empty()) {
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auto font = assets.get<Font>("normal");
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if (font) {
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double pct = (max > min) ? (displayValue - min) / (max - min) * 100.0 : 0.0;
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char buf[64];
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snprintf(buf, sizeof(buf), textFormat.c_str(), displayValue, pct);
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auto wtext = util::str2wstr_utf8(buf);
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int textWidth = font->calcWidth(wtext);
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int lineHeight = font->getLineHeight();
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int tx = static_cast<int>(pos.x + (size.x - textWidth) * 0.5f);
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int ty = static_cast<int>(pos.y + (size.y - lineHeight) * 0.5f);
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batch->setColor(textColor);
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font->draw(*batch, wtext, tx, ty, nullptr, 0);
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}
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}
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}
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void ProgressBar::setSupplier(doublesupplier supplier) {
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this->supplier = std::move(supplier);
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}
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double ProgressBar::getValue() const {
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return value;
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}
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double ProgressBar::getMin() const {
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return min;
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}
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double ProgressBar::getMax() const {
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return max;
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}
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double ProgressBar::getProgress() const {
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return (max - min != 0.0) ? (value - min) / (max - min) : 0.0;
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}
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glm::vec4 ProgressBar::getBarColor() const {
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return barColor;
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}
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glm::vec4 ProgressBar::getBgColor() const {
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return bgColor;
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}
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glm::vec4 ProgressBar::getTextColor() const {
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return textColor;
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}
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const std::string& ProgressBar::getTextFormat() const {
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return textFormat;
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}
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bool ProgressBar::isSmooth() const {
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return smoothTransition;
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}
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Orientation ProgressBar::getOrientation() const {
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return orientation;
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}
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void ProgressBar::setValue(double x) {
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value = x;
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}
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void ProgressBar::setMin(double x) {
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min = x;
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}
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void ProgressBar::setMax(double x) {
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max = x;
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}
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void ProgressBar::setBarThickness(int thickness) {
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barThickness = thickness;
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}
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void ProgressBar::setBarColor(glm::vec4 color) {
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barColor = color;
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}
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void ProgressBar::setBgColor(glm::vec4 color) {
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bgColor = color;
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}
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void ProgressBar::setTextColor(glm::vec4 color) {
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textColor = color;
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}
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void ProgressBar::setTextFormat(const std::string& fmt) {
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textFormat = fmt;
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textVisible = !fmt.empty();
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}
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void ProgressBar::setSmooth(bool flag) {
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smoothTransition = flag;
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}
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void ProgressBar::setOrientation(Orientation ori) {
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orientation = ori;
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}
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65
src/graphics/ui/elements/ProgressBar.hpp
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65
src/graphics/ui/elements/ProgressBar.hpp
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#pragma once
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#include <string>
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#include "UINode.hpp"
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#include "commons.hpp"
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namespace gui {
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class ProgressBar : public UINode {
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protected:
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glm::vec4 barColor {0.2f, 0.6f, 1.0f, 0.8f};
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glm::vec4 bgColor {0.0f, 0.0f, 0.0f, 0.4f};
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glm::vec4 textColor {1.0f, 1.0f, 1.0f, 1.0f};
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doublesupplier supplier = nullptr;
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double min;
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double max;
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double value;
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double displayValue;
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int barThickness;
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float smoothSpeed = 120.0f;
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Orientation orientation = Orientation::HORIZONTAL;
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bool textVisible = false;
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bool smoothTransition = false;
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std::string textFormat;
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public:
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/** min, max, value, displayValue — числовой диапазон и отображаемое значение
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* textFormat — формат sprintf. Аргументы:
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* %1$ — displayValue (сырое значение в диапазоне min–max)
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* %2$ — прогресс в процентах 0..100
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* Пример: "%.0f%%" покажет "45%", "%2$.0f%%" покажет "62%" при min=10 max=50
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*/
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ProgressBar(
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GUI& gui,
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double min = 0.0,
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double max = 100.0,
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double value = 0.0,
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int barThickness = -1
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);
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virtual void act(float delta) override;
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virtual void draw(const DrawContext& pctx, const Assets& assets) override;
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virtual void setSupplier(doublesupplier);
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virtual double getValue() const;
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virtual double getMin() const;
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virtual double getMax() const;
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virtual double getProgress() const;
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virtual glm::vec4 getBarColor() const;
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virtual glm::vec4 getBgColor() const;
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virtual glm::vec4 getTextColor() const;
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virtual Orientation getOrientation() const;
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virtual const std::string& getTextFormat() const;
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virtual bool isSmooth() const;
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virtual void setValue(double);
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virtual void setMin(double);
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virtual void setMax(double);
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virtual void setBarThickness(int);
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virtual void setBarColor(glm::vec4);
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virtual void setBgColor(glm::vec4);
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virtual void setTextColor(glm::vec4);
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virtual void setTextFormat(const std::string& fmt);
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virtual void setSmooth(bool flag);
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virtual void setOrientation(Orientation);
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};
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}
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