Sky lights data saving (optimization)

This commit is contained in:
MihailRis 2023-12-06 16:15:44 +03:00
parent 6b423b441f
commit a102821076
12 changed files with 147 additions and 38 deletions

View file

@ -10,6 +10,7 @@ struct ChunkFlag{
static const int LOADED = 0x4;
static const int LIGHTED = 0x8;
static const int UNSAVED = 0x10;
static const int LOADED_LIGHTS = 0x20;
};
#define CHUNK_DATA_LEN (CHUNK_VOL*2)
@ -57,6 +58,8 @@ public:
inline bool isLoaded() const {return flags & ChunkFlag::LOADED;}
inline bool isLoadedLights() const {return flags & ChunkFlag::LOADED_LIGHTS;}
inline bool isReady() const {return flags & ChunkFlag::READY;}
inline void setUnsaved(bool newState) {SETFLAGS(ChunkFlag::UNSAVED, newState);}
@ -65,6 +68,8 @@ public:
inline void setLoaded(bool newState) {SETFLAGS(ChunkFlag::LOADED, newState);}
inline void setLoadedLights(bool newState) {SETFLAGS(ChunkFlag::LOADED_LIGHTS, newState);}
inline void setLighted(bool newState) {SETFLAGS(ChunkFlag::LIGHTED, newState);}
inline void setReady(bool newState) {SETFLAGS(ChunkFlag::READY, newState);}