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https://github.com/MihailRis/voxelcore.git
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Revert "fix: inventory interaction on "disablePlayerInventory = true""
This reverts commit a58ec5a29c.
This commit is contained in:
parent
a58ec5a29c
commit
a1549983f8
1 changed files with 10 additions and 10 deletions
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@ -385,12 +385,15 @@ void Hud::update(bool visible) {
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/// @brief Show inventory on the screen and turn on inventory mode blocking movement
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void Hud::openInventory() {
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auto& content = frontend.getLevel().content;
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showExchangeSlot();
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inventoryOpen = true;
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auto inventory = player.getInventory();
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auto inventoryDocument = assets.get<UiDocument>("core:inventory");
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inventoryView = std::dynamic_pointer_cast<InventoryView>(inventoryDocument->getRoot());
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inventoryView->bind(inventory, &content);
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add(HudElement(HudElementMode::INVENTORY, inventoryDocument, inventoryView, false));
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add(HudElement(HudElementMode::INVENTORY, nullptr, exchangeSlot, false));
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}
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std::shared_ptr<Inventory> Hud::openInventory(
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@ -411,10 +414,9 @@ std::shared_ptr<Inventory> Hud::openInventory(
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if (playerInventory) {
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openInventory();
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} else {
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inventoryOpen = true;
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}
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showExchangeSlot();
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inventoryOpen = true;
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if (inv == nullptr) {
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inv = level.inventories->createVirtual(secondInvView->getSlotsCount());
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}
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@ -444,10 +446,9 @@ void Hud::openInventory(
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secondUI = blockUI;
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if (playerInventory) {
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openInventory();
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} else {
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inventoryOpen = true;
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}
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showExchangeSlot();
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inventoryOpen = true;
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if (blockinv == nullptr) {
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blockinv = level.inventories->createVirtual(blockUI->getSlotsCount());
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}
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@ -476,7 +477,6 @@ void Hud::showExchangeSlot() {
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exchangeSlot->setInteractive(false);
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exchangeSlot->setZIndex(1);
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gui.store(SlotView::EXCHANGE_SLOT_NAME, exchangeSlot);
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add(HudElement(HudElementMode::INVENTORY, nullptr, exchangeSlot, false));
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}
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void Hud::showOverlay(
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@ -488,10 +488,10 @@ void Hud::showOverlay(
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secondUI = doc->getRoot();
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if (playerInventory) {
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openInventory();
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} else {
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showExchangeSlot();
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inventoryOpen = true;
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}
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showExchangeSlot();
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inventoryOpen = true;
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add(HudElement(HudElementMode::INVENTORY, doc, secondUI, false), args);
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}
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