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https://github.com/MihailRis/voxelcore.git
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fix particles normals
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parent
7a98f0c411
commit
a585b52aa2
4 changed files with 33 additions and 30 deletions
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@ -94,39 +94,39 @@ void MainBatch::cube(
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const glm::vec3 Z(0.0f, 0.0f, 1.0f);
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quad(
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coord + Z * size.z * 0.5f,
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X, Y, glm::vec2(size.x, size.y),
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(shading ? do_tint(0.8) * tint : tint),
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glm::vec3(1.0f), texfaces[5]
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coord + Z * size.z * 0.5f,
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X, Y, Z, glm::vec2(size.x, size.y),
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(shading ? do_tint(0.8) * tint : tint),
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glm::vec3(1.0f), texfaces[5]
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);
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quad(
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coord - Z * size.z * 0.5f,
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-X, Y, glm::vec2(size.x, size.y),
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(shading ? do_tint(0.9f) * tint : tint),
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glm::vec3(1.0f), texfaces[4]
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coord - Z * size.z * 0.5f,
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-X, Y, -Z, glm::vec2(size.x, size.y),
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(shading ? do_tint(0.9f) * tint : tint),
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glm::vec3(1.0f), texfaces[4]
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);
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quad(
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coord + Y * size.y * 0.5f,
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-X, Z, glm::vec2(size.x, size.z),
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(shading ? do_tint(1.0f) * tint : tint),
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glm::vec3(1.0f), texfaces[3]
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coord + Y * size.y * 0.5f,
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-X, Z, Y, glm::vec2(size.x, size.z),
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(shading ? do_tint(1.0f) * tint : tint),
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glm::vec3(1.0f), texfaces[3]
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);
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quad(
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coord - Y * size.y * 0.5f,
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X, Z, glm::vec2(size.x, size.z),
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(shading ? do_tint(0.7f) * tint : tint),
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glm::vec3(1.0f), texfaces[2]
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coord - Y * size.y * 0.5f,
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X, Z, -Y, glm::vec2(size.x, size.z),
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(shading ? do_tint(0.7f) * tint : tint),
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glm::vec3(1.0f), texfaces[2]
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);
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quad(
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coord + X * size.x * 0.5f,
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-Z, Y, glm::vec2(size.z, size.y),
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(shading ? do_tint(0.8f) * tint : tint),
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glm::vec3(1.0f), texfaces[1]
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coord + X * size.x * 0.5f,
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-Z, Y, X, glm::vec2(size.z, size.y),
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(shading ? do_tint(0.8f) * tint : tint),
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glm::vec3(1.0f), texfaces[1]
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);
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quad(
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coord - X * size.x * 0.5f,
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Z, Y, glm::vec2(size.z, size.y),
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(shading ? do_tint(0.9f) * tint : tint),
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glm::vec3(1.0f), texfaces[1]
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coord - X * size.x * 0.5f,
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Z, Y, -X, glm::vec2(size.z, size.y),
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(shading ? do_tint(0.9f) * tint : tint),
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glm::vec3(1.0f), texfaces[1]
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);
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}
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