mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
reduce fog factor for emissive geometry
This commit is contained in:
parent
db4f05cf36
commit
a6c4e9e22e
1 changed files with 1 additions and 1 deletions
|
|
@ -32,6 +32,6 @@ vec4 effect() {
|
||||||
light = pow(light, u_gamma);
|
light = pow(light, u_gamma);
|
||||||
|
|
||||||
vec3 fogColor = texture(u_skybox, dir).rgb;
|
vec3 fogColor = texture(u_skybox, dir).rgb;
|
||||||
float fog = calc_fog(length(u_view * vec4((modelpos.xyz - u_cameraPos) * FOG_POS_SCALE, 0.0)) / 256.0);
|
float fog = calc_fog(pow(length(u_view * vec4((modelpos.xyz - u_cameraPos) * FOG_POS_SCALE, 0.0)) / 256.0, (1.0f - emission * 0.7)));
|
||||||
return vec4(mix(texture(u_screen, v_uv).rgb * mix(1.0, light, 1.0), fogColor, fog), 1.0);
|
return vec4(mix(texture(u_screen, v_uv).rgb * mix(1.0, light, 1.0), fogColor, fog), 1.0);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue