fix skeleton:get_model

This commit is contained in:
MihailRis 2026-08-12 00:14:57 +03:00
parent e1a996429f
commit a73c181b01

View file

@ -42,7 +42,7 @@ static int l_get_model(lua::State* L) {
auto& rigConfig = *skeleton->config;
auto index = index_range_check(*skeleton, lua::tointeger(L, 2));
const auto& modelOverride = skeleton->modelOverrides[index];
if (!modelOverride.model) {
if (modelOverride.model) {
return lua::pushstring(L, modelOverride.name);
}
return lua::pushstring(L, rigConfig.getBones()[index]->model.name);