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Added gamma setting
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parent
4fd398844e
commit
a7ac539429
3 changed files with 3 additions and 1 deletions
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@ -32,6 +32,7 @@ toml::Wrapper* create_wrapper(EngineSettings& settings) {
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camera.add("sensitivity", &settings.camera.sensitivity);
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toml::Section& graphics = wrapper->add("graphics");
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graphics.add("gamma", &settings.graphics.gamma);
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graphics.add("fog-curve", &settings.graphics.fogCurve);
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graphics.add("backlight", &settings.graphics.backlight);
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graphics.add("frustum-culling", &settings.graphics.frustumCulling);
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@ -157,7 +157,7 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool hudVisible
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shader->use();
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shader->uniformMatrix("u_proj", camera->getProjection());
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shader->uniformMatrix("u_view", camera->getView());
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shader->uniform1f("u_gamma", 1.0f);
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shader->uniform1f("u_gamma", settings.graphics.gamma);
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shader->uniform1f("u_fogFactor", fogFactor);
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shader->uniform1f("u_fogCurve", settings.graphics.fogCurve);
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shader->uniform3f("u_cameraPos", camera->position);
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@ -47,6 +47,7 @@ struct GraphicsSettings {
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/* Fog opacity is calculated as `pow(depth*k, fogCurve)` where k depends on chunksLoadDistance.
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Use values in range [1.0 - 2.0] where 1.0 is linear, 2.0 is quadratic */
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float fogCurve = 1.6f;
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float gamma = 1.0f;
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/* Enable blocks backlight to prevent complete darkness */
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bool backlight = true;
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/* Enable chunks frustum culling */
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