diff --git a/res/layouts/inventory.xml b/res/layouts/inventory.xml
index 4291ab4d3..7a33b054f 100644
--- a/res/layouts/inventory.xml
+++ b/res/layouts/inventory.xml
@@ -1,4 +1,4 @@
-
-
+
+
diff --git a/res/layouts/inventory.xml.lua b/res/layouts/inventory.xml.lua
index 9f836223d..5c79db6ff 100644
--- a/res/layouts/inventory.xml.lua
+++ b/res/layouts/inventory.xml.lua
@@ -1,12 +1 @@
-function inventory_share_func(invid, slotid)
- local blockinv = hud.get_block_inventory()
- if blockinv ~= 0 then
- inventory.move(invid, slotid, blockinv)
- elseif rules.get("allow-content-access") then
- inventory.set(invid, slotid, 0, 0)
- elseif slotid < 10 then
- inventory.move_range(invid, slotid, invid, 10)
- else
- inventory.move_range(invid, slotid, invid, 0, 9)
- end
-end
+share_func = require("core:inventory_utils").share_default_func
diff --git a/res/modules/inventory_utils.lua b/res/modules/inventory_utils.lua
new file mode 100644
index 000000000..17089cdab
--- /dev/null
+++ b/res/modules/inventory_utils.lua
@@ -0,0 +1,21 @@
+local M = {}
+
+function M.share_default_func(invid, slotid)
+ local blockinv = hud.get_block_inventory()
+ local playerinv = player.get_inventory(hud.get_player())
+ if blockinv ~= 0 then
+ if invid == blockinv then
+ inventory.move(blockinv, slotid, playerinv)
+ else
+ inventory.move(invid, slotid, blockinv)
+ end
+ elseif rules.get("allow-content-access") then
+ inventory.set(invid, slotid, 0, 0)
+ elseif slotid < 10 then
+ inventory.move_range(invid, slotid, invid, 10)
+ else
+ inventory.move_range(invid, slotid, invid, 0, 9)
+ end
+end
+
+return M
diff --git a/src/frontend/hud.cpp b/src/frontend/hud.cpp
index 08a4b8455..6751b885c 100644
--- a/src/frontend/hud.cpp
+++ b/src/frontend/hud.cpp
@@ -106,6 +106,7 @@ std::shared_ptr HudElement::getNode() const {
std::shared_ptr Hud::createContentAccess() {
auto& content = frontend.getLevel().content;
auto& indices = *content.getIndices();
+ auto& input = this->input;
auto inventory = player.getInventory();
size_t itemsCount = indices.items.count();
@@ -115,12 +116,19 @@ std::shared_ptr Hud::createContentAccess() {
}
SlotLayout slotLayout(-1, glm::vec2(), false, true, nullptr,
- [inventory, &indices](uint, ItemStack& item) {
+ [inventory, &indices, &input](uint, ItemStack& item) {
auto copy = ItemStack(item);
+ if (input.pressed(Keycode::LEFT_CONTROL)) {
+ copy.maximizeCount(indices);
+ }
inventory->move(copy, indices);
},
- [this, inventory](uint, ItemStack& item) {
- inventory->getSlot(player.getChosenSlot()).set(item);
+ [this, inventory, &indices, &input](uint, ItemStack& item) {
+ auto copy = ItemStack(item);
+ if (input.pressed(Keycode::LEFT_CONTROL)) {
+ copy.maximizeCount(indices);
+ }
+ inventory->getSlot(player.getChosenSlot()).set(copy);
});
InventoryBuilder builder(gui);
diff --git a/src/graphics/ui/elements/InventoryView.cpp b/src/graphics/ui/elements/InventoryView.cpp
index 395c8d34e..614d4c913 100644
--- a/src/graphics/ui/elements/InventoryView.cpp
+++ b/src/graphics/ui/elements/InventoryView.cpp
@@ -366,28 +366,12 @@ void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) {
);
return;
}
-
+ auto indices = *content->getIndices();
if (!layout.itemSource && stack.accepts(grabbed) && layout.placing) {
action = InteractionAction::PUT;
- stack.move(grabbed, *content->getIndices());
+ stack.move(grabbed, indices);
} else {
- if (layout.itemSource) {
- if (grabbed.isEmpty()) {
- action = InteractionAction::TAKE;
- grabbed.set(stack);
- } else {
- action = InteractionAction::PUT;
- grabbed.clear();
- }
- } else if (grabbed.isEmpty()) {
- if (layout.taking) {
- action = InteractionAction::TAKE;
- std::swap(grabbed, stack);
- }
- } else if (layout.taking && layout.placing) {
- action = InteractionAction::PUT;
- std::swap(grabbed, stack);
- }
+ actIfCannotPut(stack, grabbed, action);
}
if (action != InteractionAction::UNDEFINED) {
@@ -400,6 +384,39 @@ void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) {
}
}
+void SlotView::actIfCannotPut(ItemStack& stack, ItemStack& grabbed, InteractionAction& action) {
+ const auto& input = gui.getInput();
+ auto indices = *content->getIndices();
+ if (layout.itemSource) {
+ if (grabbed.isEmpty()) {
+ action = InteractionAction::TAKE;
+ grabbed.set(stack);
+ if (input.pressed(Keycode::LEFT_CONTROL)) {
+ grabbed.maximizeCount(*content->getIndices());
+ }
+ } else {
+ if (grabbed.accepts(stack)) {
+ auto& def = indices.items.require(stack.getItemId());
+ if (grabbed.getCount() < def.stackSize) {
+ action = InteractionAction::TAKE;
+ grabbed.setCount(grabbed.getCount() + 1);
+ }
+ } else {
+ action = InteractionAction::PUT;
+ grabbed.clear();
+ }
+ }
+ } else if (grabbed.isEmpty()) {
+ if (layout.taking) {
+ action = InteractionAction::TAKE;
+ std::swap(grabbed, stack);
+ }
+ } else if (layout.taking && layout.placing) {
+ action = InteractionAction::PUT;
+ std::swap(grabbed, stack);
+ }
+}
+
void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
if (layout.rightClick) {
layout.rightClick(inventoryId, stack);
diff --git a/src/graphics/ui/elements/InventoryView.hpp b/src/graphics/ui/elements/InventoryView.hpp
index 243d8b6b5..fbfe3eee9 100644
--- a/src/graphics/ui/elements/InventoryView.hpp
+++ b/src/graphics/ui/elements/InventoryView.hpp
@@ -123,6 +123,8 @@ namespace gui {
SHARE = 2,
UNDEFINED,
};
+ private:
+ void actIfCannotPut(ItemStack& stack, ItemStack& grabbed, InteractionAction& action);
};
class InventoryView final : public gui::Container {
diff --git a/src/items/ItemStack.cpp b/src/items/ItemStack.cpp
index f99d8700a..d0f39d5fe 100644
--- a/src/items/ItemStack.cpp
+++ b/src/items/ItemStack.cpp
@@ -48,6 +48,14 @@ void ItemStack::setCount(itemcount_t count) {
}
}
+void ItemStack::maximizeCount(const ContentIndices& indices) {
+ auto& def = indices.items.require(getItemId());
+ this->count = def.stackSize;
+ if (count == 0) {
+ clear();
+ }
+}
+
void ItemStack::setField(std::string_view name, dv::value value) {
if (fields == nullptr) {
if (value == nullptr) {
diff --git a/src/items/ItemStack.hpp b/src/items/ItemStack.hpp
index 4896bc39e..1ec3fe41d 100644
--- a/src/items/ItemStack.hpp
+++ b/src/items/ItemStack.hpp
@@ -18,6 +18,7 @@ public:
void set(const ItemStack& item);
void set(ItemStack&& item);
void setCount(itemcount_t count);
+ void maximizeCount(const ContentIndices& indices);
/// @brief Set a field in the item stack data.
void setField(std::string_view name, dv::value value);
diff --git a/src/logic/scripting/lua/libs/libinventory.cpp b/src/logic/scripting/lua/libs/libinventory.cpp
index 2aea52394..9d11d66c6 100644
--- a/src/logic/scripting/lua/libs/libinventory.cpp
+++ b/src/logic/scripting/lua/libs/libinventory.cpp
@@ -2,6 +2,7 @@
#include "items/Inventories.hpp"
#include "items/ItemStack.hpp"
#include "logic/BlocksController.hpp"
+#include "logic/scripting/lua/lua_util.hpp"
#include "world/Level.hpp"
#include "api_lua.hpp"
@@ -180,7 +181,7 @@ static int l_move(lua::State* L) {
validate_slotid(slotAid, invA);
auto invBid = lua::tointeger(L, 3);
- auto slotBid = lua::isnil(L, 4) ? -1 : lua::tointeger(L, 4);
+ auto slotBid = lua::isnoneornil(L, 4) ? -1 : lua::tointeger(L, 4);
auto& invB = get_inventory(invBid, 3);
auto& slot = invA.getSlot(slotAid);
if (slotBid == -1) {
diff --git a/src/logic/scripting/lua/libs/libquat.cpp b/src/logic/scripting/lua/libs/libquat.cpp
index 53757cb36..a3fe62149 100644
--- a/src/logic/scripting/lua/libs/libquat.cpp
+++ b/src/logic/scripting/lua/libs/libquat.cpp
@@ -1,6 +1,8 @@
+#define GLM_ENABLE_EXPERIMENTAL
+#include
+#include
#include "api_lua.hpp"
-#define GLM_ENABLE_EXPERIMENTAL
#include
#include
#include
@@ -31,14 +33,14 @@ static int l_tostring(lua::State* L) {
lua::check_argc(L, 1);
auto quat = lua::toquat(L, 1);
+ float components[4] = {quat.w, quat.x, quat.y, quat.z};
std::stringstream ss;
- ss << "quat"
- << "{";
+ ss << "quat {";
for (int i = 0; i < 4; i++) {
if (i > 0) {
ss << ", ";
}
- ss << quat[i];
+ ss << components[i];
}
ss << "}";
return lua::pushstring(L, ss.str());
@@ -52,10 +54,42 @@ static int l_from_euler(lua::State *L) {
return lua::pushquat(L, glm::quat(euler));
}
+static int l_mul(lua::State* L) {
+ uint argc = lua::check_argc(L, 2, 3);
+ glm::quat a = lua::toquat(L, 1);
+ glm::quat b = lua::toquat(L, 2);
+
+ glm::quat result = a * b;
+
+ if (argc == 3) {
+ lua::setquat(L, 3, result);
+ return 0;
+ }
+
+ return lua::pushquat(L, result);
+}
+
+static int l_mul_vec3(lua::State* L) {
+ uint argc = lua::check_argc(L, 2, 3);
+ glm::quat q = lua::toquat(L, 1);
+ glm::vec3 v = lua::tovec3(L, 2);
+
+ glm::vec3 result = q * v;
+
+ if (argc == 3) {
+ lua::setvec(L, 3, result);
+ return 0;
+ }
+
+ return lua::pushvec3(L, result);
+}
+
const luaL_Reg quatlib[] = {
{"from_mat4", lua::wrap},
{"from_euler", lua::wrap},
{"slerp", lua::wrap},
{"tostring", lua::wrap},
+ {"mul", lua::wrap},
+ {"mul_vec3", lua::wrap},
{nullptr, nullptr}
};