fix render advanced pipeline issues

This commit is contained in:
MihailRis 2025-07-12 17:31:55 +03:00
parent 0ab23a117d
commit ac9772cd67
12 changed files with 192 additions and 86 deletions

View file

@ -35,6 +35,11 @@ class ShadowMap;
class GBuffer;
struct EngineSettings;
struct CompileTimeShaderSettings {
bool advancedRender = false;
bool shadows = false;
};
class WorldRenderer {
Engine& engine;
const Level& level;
@ -59,6 +64,8 @@ class WorldRenderer {
bool gbufferPipeline = false;
bool shadows = false;
CompileTimeShaderSettings prevCTShaderSettings {};
/// @brief Render block selection lines
void renderBlockSelection();