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shader fix
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1 changed files with 1 additions and 1 deletions
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@ -16,7 +16,7 @@ void main(){
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float depth = (a_distance/256.0);
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float alpha = a_color.a * tex_color.a;
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// anyway it's any alpha-test alternative required
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if (alpha < 0.5f)
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if (alpha < 0.3f)
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discard;
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f_color = mix(a_color * tex_color, vec4(fogColor,1.0), min(1.0, pow(depth*u_fogFactor, u_fogCurve)));
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f_color.a = alpha;
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