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improve shadow map stability
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7 changed files with 68 additions and 14 deletions
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@ -1,3 +1,4 @@
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vec4 effect() {
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//return vec4(vec3(pow(texture(u_shadows, v_uv).r, 5.0) * 1000.0), 1.0);
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return texture(u_screen, v_uv);
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}
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