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improve shadow map stability
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parent
b272d86619
commit
ad0396b31e
7 changed files with 68 additions and 14 deletions
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@ -28,6 +28,9 @@ void Camera::rotate(float x, float y, float z) {
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}
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glm::mat4 Camera::getProjection() const {
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if (projset) {
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return projection;
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}
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if (perspective) {
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return glm::perspective(fov * zoom, ar, near, far);
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} else if (flipped) {
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@ -62,6 +65,11 @@ float Camera::getFov() const {
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return fov;
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}
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void Camera::setProjection(const glm::mat4& matrix) {
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projection = matrix;
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projset = true;
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}
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float Camera::getAspectRatio() const {
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return ar;
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}
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@ -21,6 +21,9 @@ public:
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float near = 0.05f;
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float far = 1500.0f;
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bool projset = false;
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glm::mat4 projection;
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Camera() {
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updateVectors();
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}
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@ -36,6 +39,8 @@ public:
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void setFov(float fov);
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float getFov() const;
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void setProjection(const glm::mat4& matrix);
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float getAspectRatio() const;
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void setAspectRatio(float ar);
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};
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