feat: allow passing rgba color to entity skeletons and block wraps

This commit is contained in:
MihailRis 2026-09-16 23:28:03 +03:00
parent 85cc55c63b
commit ae082abaa2
12 changed files with 55 additions and 40 deletions

View file

@ -2,7 +2,7 @@
layout (location = 0) in vec3 v_position;
layout (location = 1) in vec2 v_texCoord;
layout (location = 2) in vec3 v_color;
layout (location = 2) in vec4 v_color;
layout (location = 3) in vec4 v_light;
layout (location = 4) in vec4 v_normal;
@ -29,8 +29,8 @@ void main() {
a_dir = a_modelpos.xyz - u_cameraPos;
vec3 skyLightColor = pick_sky_color(u_skybox, u_dayTime, u_minSkyLight);
a_color.rgb = max(a_color.rgb, skyLightColor.rgb * v_light.a) * v_color;
a_color.a = u_opacity;
a_color.rgb = max(a_color.rgb, skyLightColor.rgb * v_light.a) * v_color.rgb;
a_color.a = u_opacity * v_color.a;
mat4 viewmodel = u_view * u_model;
a_distance = length(viewmodel * vec4(pos3d, 0.0));