feat: allow passing rgba color to entity skeletons and block wraps

This commit is contained in:
MihailRis 2026-09-16 23:28:03 +03:00
parent 85cc55c63b
commit ae082abaa2
12 changed files with 55 additions and 40 deletions

View file

@ -85,7 +85,7 @@ namespace rigging {
std::unordered_map<std::string, std::string> textures;
std::vector<ModelReference> modelOverrides;
bool visible;
glm::vec3 tint {1.0f, 1.0f, 1.0f};
glm::vec4 tint {1.0f, 1.0f, 1.0f, 1.0f};
util::VecInterpolation<3, float> interpolation {false};