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feat: allow passing rgba color to entity skeletons and block wraps
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12 changed files with 55 additions and 40 deletions
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@ -85,7 +85,7 @@ namespace rigging {
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std::unordered_map<std::string, std::string> textures;
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std::vector<ModelReference> modelOverrides;
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bool visible;
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glm::vec3 tint {1.0f, 1.0f, 1.0f};
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glm::vec4 tint {1.0f, 1.0f, 1.0f, 1.0f};
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util::VecInterpolation<3, float> interpolation {false};
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