feat: allow passing rgba color to entity skeletons and block wraps

This commit is contained in:
MihailRis 2026-09-16 23:28:03 +03:00
parent 85cc55c63b
commit ae082abaa2
12 changed files with 55 additions and 40 deletions

View file

@ -161,7 +161,7 @@ void BlockWrapsRenderer::draw(const DrawContext& pctx) {
u64id_t BlockWrapsRenderer::add(
const glm::ivec3& position,
const std::string& texture,
const glm::vec3& tint,
const glm::vec4& tint,
float emission
) {
u64id_t id = nextWrapper++;