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feat: allow passing rgba color to entity skeletons and block wraps
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12 changed files with 55 additions and 40 deletions
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@ -161,7 +161,7 @@ void BlockWrapsRenderer::draw(const DrawContext& pctx) {
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u64id_t BlockWrapsRenderer::add(
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const glm::ivec3& position,
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const std::string& texture,
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const glm::vec3& tint,
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const glm::vec4& tint,
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float emission
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) {
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u64id_t id = nextWrapper++;
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