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fix pipe rotation + test blocks
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cb13b42960
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12 changed files with 43 additions and 9 deletions
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@ -117,12 +117,12 @@ void CameraControl::update(PlayerInput& input, float delta, Chunks* chunks) {
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player->currentViewCamera = camera;
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}
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if (player->currentViewCamera == player->SPCamera) {
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player->SPCamera->position = chunks->rayCastToObstacle(camera->position, camera->front, 3.0f);
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player->SPCamera->position = chunks->rayCastToObstacle(camera->position, camera->front, 3.0f) - 0.2f*(camera->front);
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player->SPCamera->dir = -camera->dir;
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player->SPCamera->front = -camera->front;
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}
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else if (player->currentViewCamera == player->TPCamera) {
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player->TPCamera->position = chunks->rayCastToObstacle(camera->position, -camera->front, 3.0f);
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player->TPCamera->position = chunks->rayCastToObstacle(camera->position, -camera->front, 3.0f) + 0.2f * (camera->front);
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player->TPCamera->dir = camera->dir;
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player->TPCamera->front = camera->front;
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}
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