gzip compress/decompress + refactor

This commit is contained in:
MihailRis 2024-01-17 00:52:55 +03:00
parent 3837cdcf95
commit b0165b1014
10 changed files with 119 additions and 65 deletions

View file

@ -18,11 +18,6 @@ struct voxel;
class Lightmap;
class ContentLUT;
struct RenderData {
float* vertices;
size_t size;
};
class Chunk {
public:
int x, z;
@ -31,7 +26,6 @@ public:
Lightmap* lightmap;
int flags = 0;
int surrounding = 0;
RenderData renderData;
Chunk(int x, int z);
~Chunk();
@ -44,7 +38,7 @@ public:
// flags getters/setters below
void SETFLAGS(int mask, bool value){
inline void setFlags(int mask, bool value){
if (value)
flags |= mask;
else
@ -63,17 +57,17 @@ public:
inline bool isReady() const {return flags & ChunkFlag::READY;}
inline void setUnsaved(bool newState) {SETFLAGS(ChunkFlag::UNSAVED, newState);}
inline void setUnsaved(bool newState) {setFlags(ChunkFlag::UNSAVED, newState);}
inline void setModified(bool newState) {SETFLAGS(ChunkFlag::MODIFIED, newState);}
inline void setModified(bool newState) {setFlags(ChunkFlag::MODIFIED, newState);}
inline void setLoaded(bool newState) {SETFLAGS(ChunkFlag::LOADED, newState);}
inline void setLoaded(bool newState) {setFlags(ChunkFlag::LOADED, newState);}
inline void setLoadedLights(bool newState) {SETFLAGS(ChunkFlag::LOADED_LIGHTS, newState);}
inline void setLoadedLights(bool newState) {setFlags(ChunkFlag::LOADED_LIGHTS, newState);}
inline void setLighted(bool newState) {SETFLAGS(ChunkFlag::LIGHTED, newState);}
inline void setLighted(bool newState) {setFlags(ChunkFlag::LIGHTED, newState);}
inline void setReady(bool newState) {SETFLAGS(ChunkFlag::READY, newState);}
inline void setReady(bool newState) {setFlags(ChunkFlag::READY, newState);}
ubyte* encode() const;
bool decode(ubyte* data);