optimize collisions calculations (remove the stupid)

This commit is contained in:
MihailRis 2026-02-18 18:54:49 +03:00
parent 49aa7cdfba
commit b0d231c927
9 changed files with 134 additions and 103 deletions

View file

@ -1,11 +1,5 @@
#include "Chunks.hpp"
#include <math.h>
#include <algorithm>
#include <stdexcept>
#include <vector>
#include "data/StructLayout.hpp"
#include "coders/byte_utils.hpp"
#include "content/Content.hpp"
@ -20,6 +14,11 @@
#include "VoxelsVolume.hpp"
#include "blocks_agent.hpp"
#include <math.h>
#include <algorithm>
#include <stdexcept>
#include <vector>
Chunks::Chunks(
int32_t w,
int32_t d,
@ -67,20 +66,21 @@ const AABB* Chunks::isObstacleAt(float x, float y, float z) const {
}
}
const auto& def = indices.blocks.require(v->id);
if (def.obstacle) {
glm::ivec3 offset {};
if (v->state.segment) {
glm::ivec3 point(ix, iy, iz);
offset = seekOrigin(point, def, v->state) - point;
}
const auto& boxes =
def.rotatable ? def.rt.hitboxes[v->state.rotation] : def.hitboxes;
for (const auto& hitbox : boxes) {
if (hitbox.contains(
{x - ix - offset.x, y - iy - offset.y, z - iz - offset.z}
)) {
return &hitbox;
}
if (!def.obstacle) {
return nullptr;
}
glm::ivec3 offset {};
if (v->state.segment) {
glm::ivec3 point(ix, iy, iz);
offset = seekOrigin(point, def, v->state) - point;
}
const auto& boxes =
def.rotatable ? def.rt.hitboxes[v->state.rotation] : def.hitboxes;
for (const auto& hitbox : boxes) {
if (hitbox.contains(
{x - ix - offset.x, y - iy - offset.y, z - iz - offset.z}
)) {
return &hitbox;
}
}
return nullptr;