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optimize collisions calculations (remove the stupid)
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9 changed files with 134 additions and 103 deletions
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@ -1,17 +1,16 @@
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#pragma once
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#include <stdlib.h>
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#include <glm/glm.hpp>
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#include <memory>
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#include <set>
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#include <vector>
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#include "typedefs.hpp"
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#include "voxel.hpp"
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#include "constants.hpp"
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#include "util/AreaMap2D.hpp"
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#include <stdlib.h>
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#include <glm/glm.hpp>
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#include <memory>
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#include <set>
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#include <vector>
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class VoxelRenderer;
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struct AABB;
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