optimize collisions calculations (remove the stupid)

This commit is contained in:
MihailRis 2026-02-18 18:54:49 +03:00
parent 49aa7cdfba
commit b0d231c927
9 changed files with 134 additions and 103 deletions

View file

@ -1,17 +1,16 @@
#pragma once
#include <stdlib.h>
#include <glm/glm.hpp>
#include <memory>
#include <set>
#include <vector>
#include "typedefs.hpp"
#include "voxel.hpp"
#include "constants.hpp"
#include "util/AreaMap2D.hpp"
#include <stdlib.h>
#include <glm/glm.hpp>
#include <memory>
#include <set>
#include <vector>
class VoxelRenderer;
struct AABB;