add platform::get_executable_path (#638)

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MihailRis 2025-10-03 21:22:16 +03:00 • committed by GitHub
parent ecd95967c4
commit b14bad5d24
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5 changed files with 88 additions and 8 deletions

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@ -0,0 +1,24 @@
#include <filesystem>
#ifndef _WIN32
#include <unistd.h>
#endif
#ifdef __APPLE__
#include <mach-o/dyld.h>
#endif
namespace platform::internal {
std::filesystem::path get_executable_path() {
#ifdef __APPLE__
char buffer[1024];
uint32_t size = sizeof(buffer);
if (_NSGetExecutablePath(buffer, &size) == 0) {
return std::filesystem::canonical(std::filesystem::path(buffer));
} else {
return std::filesystem::path();
}
#endif
return std::filesystem::path();
}
}