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refactor: replace references to Events with Input
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15 changed files with 160 additions and 116 deletions
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@ -28,8 +28,9 @@ inline const std::string BIND_PLAYER_FAST_INTERACTOIN =
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"player.fast_interaction";
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inline const std::string BIND_HUD_INVENTORY = "hud.inventory";
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class Input;
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class ContentBuilder;
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namespace corecontent {
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void setup(ContentBuilder& builder);
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void setup(Input& input, ContentBuilder& builder);
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}
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