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https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
feat: codegen whole track to one function
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commit
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1 changed files with 81 additions and 39 deletions
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@ -28,17 +28,38 @@ local AX_X = 1
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local AX_Y = 2
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local AX_Z = 3
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local function compile_track(bone_index, lines)
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local env = {
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mat4 = mat4,
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}
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table.extend(env, math)
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local patterns = {
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{name="sint", pattern="sin(t)"},
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{name="sint2", pattern="sin(t * 2)"},
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}
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local function process_expression(src, memoised)
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for i, pattern in ipairs(patterns) do
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local pattern_safe = string.pattern_safe(pattern.pattern)
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if src:find(pattern_safe) then
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memoised[pattern.name] = pattern.pattern
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src = src:gsub(pattern_safe, pattern.name)
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end
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end
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return src
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end
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local env = {
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mat4 = mat4,
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X = {1, 0, 0},
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Y = {0, 1, 0},
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Z = {0, 0, 1},
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blank = core.blank,
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DST = mat4.idt(),
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}
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table.extend(env, math)
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local function codegen_track(lines, memoised)
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local code = ""
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local translation = {false, false, false}
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local rotation = {false, false, false}
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for i, line in ipairs(lines) do
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code = code .. "\n local l" .. i .. " = (" .. line.expression .. ")"
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code = code .. "\n local l" .. i .. " = (" .. process_expression(line.expression, memoised) .. ")"
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if line.channel == CH_TRANSLATE then
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translation[line.axis] = i
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elseif line.channel == CH_ROTATE then
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@ -54,75 +75,95 @@ local function compile_track(bone_index, lines)
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(translation[3] and ("l" .. translation[3]) or '0').. "}, dst)"
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end
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local axis_names = {"X", "Y", "Z"}
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for axis, var in ipairs(rotation) do
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if var then
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code = code .. "\n mat4.rotate(dst, {"
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.. ((axis == 1) and '1' or '0') .. ", "
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.. ((axis == 2) and '1' or '0') .. ", "
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.. ((axis == 3) and '1' or '0') .. "}, l" .. var .. ", dst)"
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code = code .. "\n mat4.rotate(dst, " .. axis_names[axis] .. ", l" .. var .. ", dst)"
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end
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end
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local src = "return function(dst, t, m)" .. code .. "\n return dst\nend"
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return code
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end
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local function compile_track(linesets)
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local code = ""
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local memoised = {}
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for i, lineset in ipairs(linesets) do
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local lineset_code = codegen_track(lineset.lines, memoised)
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code = code .. "\n do" .. lineset_code .. "\n end\n" ..
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" rig:set_matrix(" .. lineset.bone_index .. ", dst)\n"
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-- " blank(" .. lineset.bone_index .. ", dst)\n"
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end
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local memoised_code = ""
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for name, expression in pairs(memoised) do
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memoised_code = memoised_code .. "\n local " .. name .. " = " .. expression
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end
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if #memoised_code > 0 then
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code = memoised_code .. "\n" .. code
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end
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local src = "return function(rig, t, m)\n local dst = DST\n" .. code .. "\nend"
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print(src)
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local generator, err = load(src, "<expr>", "bt", env)
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if not generator then
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error(err)
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end
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print(src)
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return {
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bone_index = bone_index,
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generator = generator()
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}
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return generator()
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end
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local tracks = {
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compile_track(body_idx, {{
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local linesets = {
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{bone_index=body_idx, lines={{
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channel = CH_TRANSLATE,
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axis = AX_Y,
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expression = "sin(t * 2) * 0.1 * m"
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}}),
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compile_track(leg_left, {{
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}}},
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{bone_index=leg_left, lines={{
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channel = CH_ROTATE,
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axis = AX_X,
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expression = "sin(t) * 45 * m"
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}}),
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compile_track(leg_right, {{
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}}},
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{bone_index=leg_right, lines={{
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channel = CH_ROTATE,
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axis = AX_X,
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expression = "-sin(t) * 45 * m"
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}}),
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compile_track(leg_left_btm, {{
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}}},
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{bone_index=leg_left_btm, lines={{
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channel = CH_ROTATE,
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axis = AX_X,
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expression = "(-sin(t * 2) * 45 - 45) * m"
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}}),
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compile_track(leg_right_btm, {{
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}}},
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{bone_index=leg_right_btm, lines={{
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channel = CH_ROTATE,
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axis = AX_X,
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expression = "(-sin(t * 2) * 45 - 45) * m"
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}}),
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compile_track(hand_left, {{
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}}},
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{bone_index=hand_left, lines={{
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channel = CH_ROTATE,
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axis = AX_X,
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expression = "-sin(t) * 45 * m"
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}}),
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compile_track(hand_right, {{
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}}},
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{bone_index=hand_right, lines={{
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channel = CH_ROTATE,
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axis = AX_X,
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expression = "sin(t) * 45 * m"
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}}),
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compile_track(hand_left_btm, {{
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}}},
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{bone_index=hand_left_btm, lines={{
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channel = CH_ROTATE,
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axis = AX_X,
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expression = "(sin(t * 2) * 45 + 45) * m"
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}}),
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compile_track(hand_right_btm, {{
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}}},
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{bone_index=hand_right_btm, lines={{
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channel = CH_ROTATE,
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axis = AX_X,
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expression = "(sin(t * 2) * 45 + 45) * m"
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}}),
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}}},
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}
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local track = compile_track(linesets)
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function on_render()
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local tm = time.uptime() * 10 + tm_offset
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local speed = vec3.length(body:get_vel()) / 7.0
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@ -132,10 +173,11 @@ function on_render()
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speed = prev_speed
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local ttm = time.precise_time()
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local matrix = mat4.idt()
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for i, track in ipairs(tracks) do
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rig:set_matrix(track.bone_index, track.generator(matrix, tm, speed))
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end
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-- local matrix = mat4.idt()
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track(rig, tm, speed)
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-- for i, track in ipairs(tracks) do
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-- rig:set_matrix(track.bone_index, track.generator(matrix, tm, speed))
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-- end
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-- rig:set_matrix(body_idx, mat4.translate({0, math.sin(tm * 2) * 0.1 * speed, 0}))
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