feat: codegen whole track to one function

This commit is contained in:
MihailRis 2026-06-30 01:30:15 +03:00
parent 8ce0218c4c
commit b2b889bd7c

View file

@ -28,17 +28,38 @@ local AX_X = 1
local AX_Y = 2
local AX_Z = 3
local function compile_track(bone_index, lines)
local env = {
mat4 = mat4,
}
table.extend(env, math)
local patterns = {
{name="sint", pattern="sin(t)"},
{name="sint2", pattern="sin(t * 2)"},
}
local function process_expression(src, memoised)
for i, pattern in ipairs(patterns) do
local pattern_safe = string.pattern_safe(pattern.pattern)
if src:find(pattern_safe) then
memoised[pattern.name] = pattern.pattern
src = src:gsub(pattern_safe, pattern.name)
end
end
return src
end
local env = {
mat4 = mat4,
X = {1, 0, 0},
Y = {0, 1, 0},
Z = {0, 0, 1},
blank = core.blank,
DST = mat4.idt(),
}
table.extend(env, math)
local function codegen_track(lines, memoised)
local code = ""
local translation = {false, false, false}
local rotation = {false, false, false}
for i, line in ipairs(lines) do
code = code .. "\n local l" .. i .. " = (" .. line.expression .. ")"
code = code .. "\n local l" .. i .. " = (" .. process_expression(line.expression, memoised) .. ")"
if line.channel == CH_TRANSLATE then
translation[line.axis] = i
elseif line.channel == CH_ROTATE then
@ -54,75 +75,95 @@ local function compile_track(bone_index, lines)
(translation[3] and ("l" .. translation[3]) or '0').. "}, dst)"
end
local axis_names = {"X", "Y", "Z"}
for axis, var in ipairs(rotation) do
if var then
code = code .. "\n mat4.rotate(dst, {"
.. ((axis == 1) and '1' or '0') .. ", "
.. ((axis == 2) and '1' or '0') .. ", "
.. ((axis == 3) and '1' or '0') .. "}, l" .. var .. ", dst)"
code = code .. "\n mat4.rotate(dst, " .. axis_names[axis] .. ", l" .. var .. ", dst)"
end
end
local src = "return function(dst, t, m)" .. code .. "\n return dst\nend"
return code
end
local function compile_track(linesets)
local code = ""
local memoised = {}
for i, lineset in ipairs(linesets) do
local lineset_code = codegen_track(lineset.lines, memoised)
code = code .. "\n do" .. lineset_code .. "\n end\n" ..
" rig:set_matrix(" .. lineset.bone_index .. ", dst)\n"
-- " blank(" .. lineset.bone_index .. ", dst)\n"
end
local memoised_code = ""
for name, expression in pairs(memoised) do
memoised_code = memoised_code .. "\n local " .. name .. " = " .. expression
end
if #memoised_code > 0 then
code = memoised_code .. "\n" .. code
end
local src = "return function(rig, t, m)\n local dst = DST\n" .. code .. "\nend"
print(src)
local generator, err = load(src, "<expr>", "bt", env)
if not generator then
error(err)
end
print(src)
return {
bone_index = bone_index,
generator = generator()
}
return generator()
end
local tracks = {
compile_track(body_idx, {{
local linesets = {
{bone_index=body_idx, lines={{
channel = CH_TRANSLATE,
axis = AX_Y,
expression = "sin(t * 2) * 0.1 * m"
}}),
compile_track(leg_left, {{
}}},
{bone_index=leg_left, lines={{
channel = CH_ROTATE,
axis = AX_X,
expression = "sin(t) * 45 * m"
}}),
compile_track(leg_right, {{
}}},
{bone_index=leg_right, lines={{
channel = CH_ROTATE,
axis = AX_X,
expression = "-sin(t) * 45 * m"
}}),
compile_track(leg_left_btm, {{
}}},
{bone_index=leg_left_btm, lines={{
channel = CH_ROTATE,
axis = AX_X,
expression = "(-sin(t * 2) * 45 - 45) * m"
}}),
compile_track(leg_right_btm, {{
}}},
{bone_index=leg_right_btm, lines={{
channel = CH_ROTATE,
axis = AX_X,
expression = "(-sin(t * 2) * 45 - 45) * m"
}}),
compile_track(hand_left, {{
}}},
{bone_index=hand_left, lines={{
channel = CH_ROTATE,
axis = AX_X,
expression = "-sin(t) * 45 * m"
}}),
compile_track(hand_right, {{
}}},
{bone_index=hand_right, lines={{
channel = CH_ROTATE,
axis = AX_X,
expression = "sin(t) * 45 * m"
}}),
compile_track(hand_left_btm, {{
}}},
{bone_index=hand_left_btm, lines={{
channel = CH_ROTATE,
axis = AX_X,
expression = "(sin(t * 2) * 45 + 45) * m"
}}),
compile_track(hand_right_btm, {{
}}},
{bone_index=hand_right_btm, lines={{
channel = CH_ROTATE,
axis = AX_X,
expression = "(sin(t * 2) * 45 + 45) * m"
}}),
}}},
}
local track = compile_track(linesets)
function on_render()
local tm = time.uptime() * 10 + tm_offset
local speed = vec3.length(body:get_vel()) / 7.0
@ -132,10 +173,11 @@ function on_render()
speed = prev_speed
local ttm = time.precise_time()
local matrix = mat4.idt()
for i, track in ipairs(tracks) do
rig:set_matrix(track.bone_index, track.generator(matrix, tm, speed))
end
-- local matrix = mat4.idt()
track(rig, tm, speed)
-- for i, track in ipairs(tracks) do
-- rig:set_matrix(track.bone_index, track.generator(matrix, tm, speed))
-- end
-- rig:set_matrix(body_idx, mat4.translate({0, math.sin(tm * 2) * 0.1 * speed, 0}))