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fixes
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2 changed files with 2 additions and 0 deletions
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@ -75,6 +75,7 @@ void Assets::extend(const Assets& assets) {
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for (auto entry : assets.atlases) {
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atlases[entry.first] = entry.second;
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}
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animations.clear();
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for (auto entry : assets.animations) {
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animations.emplace_back(entry);
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}
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@ -48,6 +48,7 @@ void TextureAnimator::update(float delta) {
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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}
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}
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frameBuffer->unbind();
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for (auto& elem : changedTextures) {
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glBindTexture(GL_TEXTURE_2D, elem);
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glGenerateMipmap(GL_TEXTURE_2D);
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