src/graphics moved to src/graphics/core

This commit is contained in:
MihailRis 2024-03-18 20:47:35 +03:00
parent ba762584a7
commit b56408a202
63 changed files with 156 additions and 147 deletions

View file

@ -2,8 +2,8 @@
#include <glm/glm.hpp>
#include "../../graphics/Mesh.h"
#include "../../graphics/UVRegion.h"
#include "../../graphics/core/Mesh.h"
#include "../../graphics/core/UVRegion.h"
#include "../../constants.h"
#include "../../content/Content.h"
#include "../../voxels/Block.h"

View file

@ -4,7 +4,6 @@
#include <stdlib.h>
#include <vector>
#include <glm/glm.hpp>
#include "../../graphics/UVRegion.h"
#include "../../voxels/voxel.h"
#include "../../typedefs.h"
#include "../../settings.h"
@ -17,6 +16,7 @@ class Chunks;
class VoxelsVolume;
class ChunksStorage;
class ContentGfxCache;
class UVRegion;
class BlocksRenderer {
static const glm::vec3 SUN_VECTOR;

View file

@ -1,6 +1,6 @@
#include "ChunksRenderer.h"
#include "../../graphics/Mesh.h"
#include "../../graphics/core/Mesh.h"
#include "BlocksRenderer.h"
#include "../../voxels/Chunk.h"
#include "../../world/Level.h"

View file

@ -5,12 +5,13 @@
#include <glm/glm.hpp>
#include "../../assets/Assets.h"
#include "../../graphics/Shader.h"
#include "../../graphics/Mesh.h"
#include "../../graphics/Batch3D.h"
#include "../../graphics/Texture.h"
#include "../../graphics/Cubemap.h"
#include "../../graphics/Framebuffer.h"
#include "../../graphics/core/Shader.h"
#include "../../graphics/core/Mesh.h"
#include "../../graphics/core/Batch3D.h"
#include "../../graphics/core/Texture.h"
#include "../../graphics/core/Cubemap.h"
#include "../../graphics/core/Framebuffer.h"
#include "../../graphics/core/GfxContext.h"
#include "../../window/Window.h"
#include "../../window/Camera.h"

View file

@ -6,7 +6,6 @@
#include <vector>
#include "../../typedefs.h"
#include "../../maths/fastmaths.h"
#include "../../graphics/GfxContext.h"
class Mesh;
class Shader;
@ -14,6 +13,7 @@ class Assets;
class Camera;
class Batch3D;
class Framebuffer;
class GfxContext;
struct skysprite {
std::string texture;