mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-10 21:41:50 +00:00
src/graphics moved to src/graphics/core
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parent
ba762584a7
commit
b56408a202
63 changed files with 156 additions and 147 deletions
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@ -2,8 +2,8 @@
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#include <glm/glm.hpp>
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#include "../../graphics/Mesh.h"
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#include "../../graphics/UVRegion.h"
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#include "../../graphics/core/Mesh.h"
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#include "../../graphics/core/UVRegion.h"
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#include "../../constants.h"
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#include "../../content/Content.h"
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#include "../../voxels/Block.h"
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@ -4,7 +4,6 @@
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#include <stdlib.h>
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#include <vector>
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#include <glm/glm.hpp>
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#include "../../graphics/UVRegion.h"
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#include "../../voxels/voxel.h"
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#include "../../typedefs.h"
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#include "../../settings.h"
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@ -17,6 +16,7 @@ class Chunks;
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class VoxelsVolume;
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class ChunksStorage;
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class ContentGfxCache;
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class UVRegion;
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class BlocksRenderer {
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static const glm::vec3 SUN_VECTOR;
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@ -1,6 +1,6 @@
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#include "ChunksRenderer.h"
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#include "../../graphics/Mesh.h"
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#include "../../graphics/core/Mesh.h"
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#include "BlocksRenderer.h"
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#include "../../voxels/Chunk.h"
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#include "../../world/Level.h"
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@ -5,12 +5,13 @@
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#include <glm/glm.hpp>
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#include "../../assets/Assets.h"
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#include "../../graphics/Shader.h"
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#include "../../graphics/Mesh.h"
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#include "../../graphics/Batch3D.h"
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#include "../../graphics/Texture.h"
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#include "../../graphics/Cubemap.h"
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#include "../../graphics/Framebuffer.h"
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#include "../../graphics/core/Shader.h"
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#include "../../graphics/core/Mesh.h"
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#include "../../graphics/core/Batch3D.h"
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#include "../../graphics/core/Texture.h"
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#include "../../graphics/core/Cubemap.h"
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#include "../../graphics/core/Framebuffer.h"
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#include "../../graphics/core/GfxContext.h"
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#include "../../window/Window.h"
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#include "../../window/Camera.h"
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@ -6,7 +6,6 @@
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#include <vector>
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#include "../../typedefs.h"
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#include "../../maths/fastmaths.h"
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#include "../../graphics/GfxContext.h"
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class Mesh;
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class Shader;
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@ -14,6 +13,7 @@ class Assets;
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class Camera;
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class Batch3D;
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class Framebuffer;
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class GfxContext;
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struct skysprite {
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std::string texture;
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