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Merge pull request #820 from MihailRis/entity-material-property
Entity material property
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5 changed files with 13 additions and 0 deletions
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@ -112,6 +112,10 @@ Defines the entity's elasticity (affects the bounce on collision).
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Defines the maximum height of an obstacle an entity can step onto without jumping.
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### *material*
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Defines the entity's material (same as for blocks).
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## View
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### *skeleton-name*
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@ -112,6 +112,10 @@
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Определяет максимальную высоту препятствия, на которое сущность может шагнуть без прыжка.
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### Материал - *material*
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Определяет материал сущности (то же, что и у блоков).
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## Вид
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### Имя скелета - *skeleton-name*
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@ -87,6 +87,7 @@ template<> void ContentUnitLoader<EntityDef>::loadUnit(
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BodyTypeMeta.getItem(bodyTypeName, def.bodyType);
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root.at("skeleton-name").get(def.skeletonName);
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root.at("material").get(def.material);
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root.at("blocking").get(def.blocking);
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root.at("solid").get(def.solid);
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root.at("mass").get(def.mass);
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@ -39,6 +39,9 @@ struct EntityDef {
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/// @brief Skeleton ID
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std::string skeletonName = name;
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/// @brief Solid entity material material
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std::string material;
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/// @brief Does entity prevent blocks setup
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bool blocking = true;
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@ -87,4 +87,5 @@ void Rigidbody::initialize(
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create_sensor_callback<scripting::on_sensor_exit>(entities)};
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}
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hitbox.stepHeight = def.stepHeight;
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hitbox.material = def.material;
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}
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