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feat: display a handheld item in first-person view (WIP)
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fb17228eff
commit
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9 changed files with 110 additions and 38 deletions
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@ -23,6 +23,7 @@ class Skybox;
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class PostProcessing;
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class DrawContext;
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class ModelBatch;
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class Assets;
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struct EngineSettings;
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namespace model {
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@ -41,16 +42,20 @@ class WorldRenderer {
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std::unique_ptr<ModelBatch> modelBatch;
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float timer = 0.0f;
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bool drawChunk(size_t index, Camera* camera, Shader* shader, bool culling);
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void drawChunks(Chunks* chunks, Camera* camera, Shader* shader);
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bool drawChunk(size_t index, const Camera& camera, Shader* shader, bool culling);
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void drawChunks(Chunks* chunks, const Camera& camera, Shader* shader);
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/// @brief Render block selection lines
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void renderBlockSelection();
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void renderHands(const Camera& camera, const Assets& assets);
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/// @brief Render lines (selection and debug)
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/// @param camera active camera
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/// @param linesShader shader used
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void renderLines(Camera* camera, Shader* linesShader, const DrawContext& pctx);
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void renderLines(
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const Camera& camera, Shader* linesShader, const DrawContext& pctx
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);
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/// @brief Render all debug lines (chunks borders, coord system guides)
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/// @param context graphics context
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@ -58,13 +63,13 @@ class WorldRenderer {
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/// @param linesShader shader used
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void renderDebugLines(
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const DrawContext& context,
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Camera* camera,
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const Camera& camera,
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Shader* linesShader
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);
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void setupWorldShader(
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Shader* shader,
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Camera* camera,
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const Camera& camera,
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const EngineSettings& settings,
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float fogFactor
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);
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@ -77,7 +82,7 @@ public:
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void draw(
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const DrawContext& context,
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Camera* camera,
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Camera& camera,
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bool hudVisible,
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bool pause,
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float delta,
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@ -91,7 +96,7 @@ public:
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/// @param settings engine settings
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void renderLevel(
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const DrawContext& context,
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Camera* camera,
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const Camera& camera,
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const EngineSettings& settings,
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float delta,
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bool pause
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