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Merge pull request #732 from MihailRis/ui-slot-item-access
add 'inventory' property to slot ui element
This commit is contained in:
commit
b993a62018
6 changed files with 51 additions and 6 deletions
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@ -236,3 +236,12 @@ Properties:
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| Name | Type | Read | Write | Description |
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| --------- | ---- | ---- | ----- | ------------------------------------------------- |
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| inventory | int | yes | yes | id of the inventory to which the element is bound |
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## Slot
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Properties:
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| Name | Type | Read | Write | Description |
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| --------- | ---- | ---- | ----- | -------------------------------------------------- |
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| inventory | int | yes | no | id of the inventory to which the element is bound |
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| slotIndex | int | yes | no | index of the slot to which the element is attached |
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@ -237,3 +237,12 @@ Canvas.decode(data: Bytearray, format: str) -> Canvas
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|-----------|-----|--------|--------|-------------------------------------------|
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| inventory | int | да | да | id инвентаря, к которому привязан элемент |
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## Слот (slot)
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Свойства:
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| Название | Тип | Чтение | Запись | Описание |
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|-----------|-----|--------|--------|-------------------------------------------|
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| inventory | int | да | нет | id инвентаря, к которому привязан элемент |
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| slotIndex | int | да | нет | индекс слота, к которому примязан элемент |
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@ -470,7 +470,9 @@ void Hud::showExchangeSlot() {
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SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr, nullptr)
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);
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exchangeSlot->setId("hud.exchange-slot");
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exchangeSlot->bind(exchangeSlotInv->getId(), exchangeSlotInv->getSlot(0), &content);
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exchangeSlot->bind(
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exchangeSlotInv->getId(), exchangeSlotInv->getSlot(0), 0, &content
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);
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exchangeSlot->setColor(glm::vec4());
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exchangeSlot->setInteractive(false);
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exchangeSlot->setZIndex(1);
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@ -382,7 +382,7 @@ void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) {
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void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
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if (layout.rightClick) {
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layout.rightClick(inventoryid, stack);
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layout.rightClick(inventoryId, stack);
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if (layout.updateFunc) {
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layout.updateFunc(layout.index, stack);
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}
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@ -452,10 +452,11 @@ const std::wstring& SlotView::getTooltip() const {
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}
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void SlotView::bind(
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int64_t inventoryid, ItemStack& stack, const Content* content
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int64_t inventoryid, ItemStack& stack, size_t index, const Content* content
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) {
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this->inventoryid = inventoryid;
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this->inventoryId = inventoryid;
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bound = &stack;
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this->index = index;
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this->content = content;
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}
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@ -467,6 +468,14 @@ ItemStack& SlotView::getStack() {
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return *bound;
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}
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int64_t SlotView::getInventoryId() const {
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return inventoryId;
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}
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size_t SlotView::getIndex() const {
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return index;
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}
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InventoryView::InventoryView(GUI& gui) : Container(gui, glm::vec2()) {
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setColor(glm::vec4(0, 0, 0, 0.0f));
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}
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@ -510,9 +519,11 @@ void InventoryView::bind(
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this->inventory = inventory;
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this->content = content;
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for (auto slot : slots) {
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const auto& layout = slot->getLayout();
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slot->bind(
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inventory->getId(),
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inventory->getSlot(slot->getLayout().index),
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inventory->getSlot(layout.index),
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layout.index,
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content
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);
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}
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@ -61,8 +61,9 @@ namespace gui {
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SlotLayout layout;
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bool highlighted = false;
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int64_t inventoryid = 0;
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int64_t inventoryId = 0;
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ItemStack* bound = nullptr;
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size_t index = 0;
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void performLeftClick(ItemStack& stack, ItemStack& grabbed);
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void performRightClick(ItemStack& stack, ItemStack& grabbed);
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@ -100,11 +101,14 @@ namespace gui {
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void bind(
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int64_t inventoryid,
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ItemStack& stack,
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size_t index,
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const Content* content
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);
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ItemStack& getStack();
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const SlotLayout& getLayout() const;
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int64_t getInventoryId() const;
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size_t getIndex() const;
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static inline std::string EXCHANGE_SLOT_NAME = "exchange-slot";
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};
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@ -209,6 +209,15 @@ static int p_get_inventory(UINode* node, lua::State* L) {
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if (auto inventory = dynamic_cast<InventoryView*>(node)) {
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auto inv = inventory->getInventory();
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return lua::pushinteger(L, inv ? inv->getId() : 0);
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} else if (auto slot = dynamic_cast<SlotView*>(node)) {
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return lua::pushinteger(L, slot->getInventoryId());
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}
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return 0;
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}
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static int p_get_slot_index(UINode* node, lua::State* L) {
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if (auto slot = dynamic_cast<SlotView*>(node)) {
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return lua::pushinteger(L, slot->getIndex());
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}
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return 0;
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}
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@ -661,6 +670,7 @@ static int l_gui_getattr(lua::State* L) {
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{"reset", p_get_reset},
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{"paste", p_get_paste},
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{"inventory", p_get_inventory},
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{"slotIndex", p_get_slot_index},
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{"focused", p_get_focused},
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{"cursor", p_get_cursor},
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{"data", p_get_data},
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