mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-07 12:01:50 +00:00
format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
parent
736cd175d5
commit
bbf33e8e4d
202 changed files with 7389 additions and 5609 deletions
|
|
@ -1,29 +1,21 @@
|
|||
#ifndef ASSETS_ASSETS_HPP_
|
||||
#define ASSETS_ASSETS_HPP_
|
||||
|
||||
#include "../graphics/core/TextureAnimation.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include <optional>
|
||||
#include <functional>
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <typeindex>
|
||||
#include <typeinfo>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "../graphics/core/TextureAnimation.hpp"
|
||||
|
||||
class Assets;
|
||||
|
||||
enum class AssetType {
|
||||
TEXTURE,
|
||||
SHADER,
|
||||
FONT,
|
||||
ATLAS,
|
||||
LAYOUT,
|
||||
SOUND,
|
||||
MODEL
|
||||
};
|
||||
enum class AssetType { TEXTURE, SHADER, FONT, ATLAS, LAYOUT, SOUND, MODEL };
|
||||
|
||||
namespace assetload {
|
||||
/// @brief final work to do in the main thread
|
||||
|
|
@ -31,7 +23,7 @@ namespace assetload {
|
|||
|
||||
using setupfunc = std::function<void(const Assets*)>;
|
||||
|
||||
template<class T>
|
||||
template <class T>
|
||||
void assets_setup(const Assets*);
|
||||
|
||||
class error : public std::runtime_error {
|
||||
|
|
@ -39,12 +31,11 @@ namespace assetload {
|
|||
std::string filename;
|
||||
std::string reason;
|
||||
public:
|
||||
error(
|
||||
AssetType type, std::string filename, std::string reason
|
||||
) : std::runtime_error(filename + ": " + reason),
|
||||
type(type),
|
||||
filename(std::move(filename)),
|
||||
reason(std::move(reason)) {
|
||||
error(AssetType type, std::string filename, std::string reason)
|
||||
: std::runtime_error(filename + ": " + reason),
|
||||
type(type),
|
||||
filename(std::move(filename)),
|
||||
reason(std::move(reason)) {
|
||||
}
|
||||
|
||||
AssetType getAssetType() const {
|
||||
|
|
@ -75,12 +66,12 @@ public:
|
|||
const std::vector<TextureAnimation>& getAnimations();
|
||||
void store(const TextureAnimation& animation);
|
||||
|
||||
template<class T>
|
||||
template <class T>
|
||||
void store(std::unique_ptr<T> asset, const std::string& name) {
|
||||
assets[typeid(T)][name].reset(asset.release());
|
||||
}
|
||||
|
||||
template<class T>
|
||||
template <class T>
|
||||
T* get(const std::string& name) const {
|
||||
const auto& mapIter = assets.find(typeid(T));
|
||||
if (mapIter == assets.end()) {
|
||||
|
|
@ -94,7 +85,7 @@ public:
|
|||
return static_cast<T*>(found->second.get());
|
||||
}
|
||||
|
||||
template<class T>
|
||||
template <class T>
|
||||
std::optional<const assets_map*> getMap() const {
|
||||
const auto& mapIter = assets.find(typeid(T));
|
||||
if (mapIter == assets.end()) {
|
||||
|
|
@ -114,7 +105,7 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
template<class T>
|
||||
template <class T>
|
||||
void assetload::assets_setup(const Assets* assets) {
|
||||
if (auto mapPtr = assets->getMap<T>()) {
|
||||
for (const auto& entry : **mapPtr) {
|
||||
|
|
@ -123,4 +114,4 @@ void assetload::assets_setup(const Assets* assets) {
|
|||
}
|
||||
}
|
||||
|
||||
#endif // ASSETS_ASSETS_HPP_
|
||||
#endif // ASSETS_ASSETS_HPP_
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue