fix shader info log is truncated

This commit is contained in:
MihailRis 2026-10-10 16:48:04 +03:00
parent 8ce3b6dc23
commit bf98174e15

View file

@ -125,12 +125,14 @@ glshader compile_shader(GLenum type, const GLchar* source, const std::string& fi
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success) {
GLchar infoLog[GL_LOG_LEN];
glGetShaderInfoLog(shader, GL_LOG_LEN, nullptr, infoLog);
GLint infoLogLength;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
auto infoLog = std::make_unique<GLchar[]>(infoLogLength);
glGetShaderInfoLog(shader, infoLogLength, nullptr, infoLog.get());
glDeleteShader(shader);
throw std::runtime_error(
"vertex shader compilation failed (" + file + "):\n" +
std::string(infoLog)
std::string(infoLog.get(), infoLogLength)
);
}
return glshader(new GLuint(shader), shader_deleter); //-V508
@ -172,10 +174,14 @@ static GLuint compile_program(
glGetProgramiv(program, GL_LINK_STATUS, &success);
if (!success) {
GLchar infoLog[GL_LOG_LEN];
glGetProgramInfoLog(program, GL_LOG_LEN, nullptr, infoLog);
GLint infoLogLength;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
auto infoLog = std::make_unique<GLchar[]>(infoLogLength);
glGetProgramInfoLog(program, infoLogLength, nullptr, infoLog.get());
glDeleteProgram(program);
throw std::runtime_error(
"shader program linking failed:\n" + std::string(infoLog)
"shader program linking failed:\n" +
std::string(infoLog.get(), infoLogLength)
);
}
return program;