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https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
move hud away from utils 2 & add new argument
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commit
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2 changed files with 20 additions and 19 deletions
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@ -1,26 +1,22 @@
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local util = {}
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local DROP_FORCE = 8
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local DROP_INIT_VEL = { 0, 3, 0 }
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local DROP_MAX_ITEM_DIR_SHIFT_DEGREES = 65
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util.DROP_FORCE = 8
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util.DROP_INIT_VEL = { 0, 3, 0 }
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util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES = 65
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local function calculate_item_drop_dir(pid)
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local yaw, pitch = player.get_rot(pid)
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local vp = gui.get_viewport()
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local mpos = table.map(input.get_mouse_pos(), function(i, v)
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return v / vp[i] - 0.5
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end)
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if not hud.is_inventory_open() and not hud.is_player_inventory_open() then
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mpos = { 0, 0 }
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---@param dir_shift? vec2 direction shift for drop; x and y must be clamped to [-0.5, 0.5]
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local function calculate_item_drop_dir(pid, dir_shift)
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if not dir_shift then
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dir_shift = { 0, 0 }
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end
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local yaw, pitch = player.get_rot(pid)
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local q_yaw = quat.from_euler({ 0, yaw, 0 })
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local q_pitch = quat.from_euler({ pitch, 0, 0 })
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local q_rotation = quat.mul(q_yaw, q_pitch)
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local q_shift = quat.from_euler({
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-mpos[2] * DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
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-mpos[1] * DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
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-dir_shift[2] * util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
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-dir_shift[1] * util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
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0,
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})
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quat.mul(q_rotation, q_shift, q_rotation)
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@ -29,8 +25,9 @@ end
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--- Create a drop from slot, set it velocity, and return it
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---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
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---@param dir_shift? vec2 direction shift for drop; x and y must be clamped to [-0.5, 0.5]
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---@return table? entity, string? error
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function util.drop_from_slot(pid, invid, slot, mode)
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function util.drop_from_slot(pid, invid, slot, mode, dir_shift)
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if invid == 0 then
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return nil, "invid cannot be 0"
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end
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@ -55,13 +52,13 @@ function util.drop_from_slot(pid, invid, slot, mode)
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local data = inventory.get_all_data(invid, slot)
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local pvel = { player.get_vel(pid) }
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local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
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local dir = calculate_item_drop_dir(pid)
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local throw_force = vec3.mul(dir, DROP_FORCE)
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local dir = calculate_item_drop_dir(pid, dir_shift)
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local throw_force = vec3.mul(dir, util.DROP_FORCE)
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local drop, err = util.drop(ppos, itemid, drop_itemcount, data, 1.5)
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if not drop then
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return nil, err
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end
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local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
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local velocity = vec3.add(throw_force, vec3.add(pvel, util.DROP_INIT_VEL))
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drop.rigidbody:set_vel(velocity)
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return drop
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end
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@ -4,7 +4,11 @@ function on_hud_open()
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events.on("core:drop_outside_inventory", function(mode)
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local pid = hud.get_player()
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local invid = hud.get_exchange_inventory()
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base_util.drop_from_slot(pid, invid, 0, mode)
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local vp = gui.get_viewport()
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local dir_shift = table.map(input.get_mouse_pos(), function(i, v)
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return v / vp[i] - 0.5
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end)
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base_util.drop_from_slot(pid, invid, 0, mode, dir_shift)
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end)
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input.add_callback("player.drop", function()
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if hud.is_paused() or hud.is_inventory_open() then
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