Added 'style' font render argument

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MihailRis 2022-07-16 00:31:04 +03:00 • committed by GitHub
parent fa4538c124
commit c0f5e5f4fc
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3 changed files with 26 additions and 41 deletions

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@ -43,34 +43,10 @@ bool Font::isPrintableChar(int c) {
#define RES 16
void Font::draw(Batch2D* batch, std::wstring text, int x, int y) {
int page = 0;
int next = 10000;
int init_x = x;
do {
for (unsigned c : text){
if (isPrintableChar(c)){
int charpage = c >> 8;
if (charpage == page){
Texture* texture = pages[charpage];
if (texture == nullptr){
texture = pages[0];
}
batch->texture(pages[charpage]);
batch->sprite(x, y, RES, RES, 16, c, vec4(1.0f));
}
else if (charpage > page && charpage < next){
next = charpage;
}
}
x += getGlyphWidth(c);
}
page = next;
next = 10000;
x = init_x;
} while (page < 10000);
draw(batch, text, x, y, STYLE_NONE);
}
void Font::drawWithOutline(Batch2D* batch, std::wstring text, int x, int y) {
void Font::draw(Batch2D* batch, std::wstring text, int x, int y, int style) {
int page = 0;
int next = 10000;
int init_x = x;
@ -84,15 +60,20 @@ void Font::drawWithOutline(Batch2D* batch, std::wstring text, int x, int y) {
texture = pages[0];
}
batch->texture(pages[charpage]);
batch->sprite(x+1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
batch->sprite(x+1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
batch->sprite(x-1, y, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
batch->sprite(x+1, y, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
batch->sprite(x-1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
batch->sprite(x+1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
batch->sprite(x+1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
batch->sprite(x-1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
switch (style){
case STYLE_SHADOW:
batch->sprite(x+1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
break;
case STYLE_OUTLINE:
for (int oy = -1; oy <= 1; oy++){
for (int ox = -1; ox <= 1; ox++){
if (ox || oy)
batch->sprite(x+ox, y+oy, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
}
}
break;
}
batch->sprite(x, y, RES, RES, 16, c, vec4(1.0f));
}