split render pipelines

This commit is contained in:
MihailRis 2025-05-09 15:31:04 +03:00
parent fc46b7c434
commit c1608fe8e2
13 changed files with 176 additions and 191 deletions

View file

@ -54,9 +54,7 @@ class WorldRenderer {
float timer = 0.0f;
bool debug = false;
bool lightsDebug = false;
std::unique_ptr<GBuffer> gbuffer;
bool gbufferPipeline = false;
bool gbufferPipeline = true;
/// @brief Render block selection lines
void renderBlockSelection();