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split render pipelines
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13 changed files with 176 additions and 191 deletions
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@ -54,9 +54,7 @@ class WorldRenderer {
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float timer = 0.0f;
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bool debug = false;
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bool lightsDebug = false;
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std::unique_ptr<GBuffer> gbuffer;
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bool gbufferPipeline = false;
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bool gbufferPipeline = true;
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/// @brief Render block selection lines
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void renderBlockSelection();
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