mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 11:01:49 +00:00
feat: named bones and skeleton building
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parent
495e5fa994
commit
c34cb57fb8
6 changed files with 147 additions and 15 deletions
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@ -2,7 +2,7 @@
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#include "xml.hpp"
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#include "util/stringutil.hpp"
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#include "graphics/commons/Model.hpp"
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#include "objects/rigging.hpp"
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#include "io/io.hpp"
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#include <vector>
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@ -14,6 +14,7 @@
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using namespace vcm;
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using namespace xml;
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using namespace model;
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using namespace rigging;
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static const std::unordered_map<std::string, int> side_indices {
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{"north", 0},
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@ -42,6 +43,10 @@ public:
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calculateMatrix();
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}
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const glm::mat4& getTransform() const {
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return combined;
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}
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void addBox(
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const std::string& texture,
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bool shading,
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@ -106,7 +111,13 @@ private:
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glm::mat4 combined {1.0f};
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};
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static void perform_element(const xmlelement& root, ModelBuilder& builder);
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struct Context {
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VcmModel& vcmModel;
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Bone& bone;
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size_t& boneIndex;
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};
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static void perform_element(const xmlelement& root, ModelBuilder& builder, Context& ctx);
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static void perform_rect(const xmlelement& root, ModelBuilder& builder) {
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auto from = root.attr("from").asVec3();
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@ -292,7 +303,9 @@ static void perform_box(const xmlelement& root, ModelBuilder& builder) {
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builder.pop();
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}
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static void perform_bone(const xmlelement& root, ModelBuilder& builder) {
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static void perform_bone(const xmlelement& root, ModelBuilder& builder, Context& ctx) {
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std::string name = root.attr("name", "").getText();
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glm::mat4 tsf(1.0f);
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if (root.has("move")) {
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tsf = glm::translate(tsf, root.attr("move").asVec3());
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@ -313,14 +326,29 @@ static void perform_bone(const xmlelement& root, ModelBuilder& builder) {
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tsf = glm::scale(tsf, root.attr("scale").asVec3());
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}
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builder.push(std::move(tsf));
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for (const auto& elem : root.getElements()) {
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perform_element(*elem, builder);
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if (name.empty()) {
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builder.push(std::move(tsf));
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for (const auto& elem : root.getElements()) {
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perform_element(*elem, builder, ctx);
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}
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builder.pop();
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} else {
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glm::vec3 origin = builder.getTransform() * glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
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auto& bone = ctx.bone.addBone(
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Bone(ctx.boneIndex++, name, name, {}, std::move(origin))
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);
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Context boneContext {ctx.vcmModel, bone, ctx.boneIndex};
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Model boneModel;
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ModelBuilder boneModelBuilder(boneModel);
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boneModelBuilder.push(std::move(tsf));
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for (const auto& elem : root.getElements()) {
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perform_element(*elem, boneModelBuilder, boneContext);
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}
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ctx.vcmModel.parts[std::move(name)] = std::move(boneModel);
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}
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builder.pop();
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}
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static void perform_element(const xmlelement& root, ModelBuilder& builder) {
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static void perform_element(const xmlelement& root, ModelBuilder& builder, Context& ctx) {
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auto tag = root.getTag();
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if (tag == "rect") {
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@ -330,22 +358,31 @@ static void perform_element(const xmlelement& root, ModelBuilder& builder) {
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} else if (tag == "tri") {
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perform_triangle(root, builder);
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} else if (tag == "bone") {
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perform_bone(root, builder);
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perform_bone(root, builder, ctx);
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}
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}
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static std::unique_ptr<model::Model> load_model(const xmlelement& root) {
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static VcmModel load_model(const xmlelement& root) {
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VcmModel vcmModel {};
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Model model;
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ModelBuilder builder(model);
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size_t boneIndex = 0;
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Bone rootBone(boneIndex++, "root", "root", {}, glm::vec3(0.0f));
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Context ctx { vcmModel, rootBone, boneIndex };
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for (const auto& elem : root.getElements()) {
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perform_element(*elem, builder);
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perform_element(*elem, builder, ctx);
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}
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return std::make_unique<model::Model>(std::move(model));
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vcmModel.parts["root"] = std::move(model);
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vcmModel.skeleton = std::make_unique<SkeletonConfig>(
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"", std::make_unique<Bone>(std::move(rootBone)), boneIndex
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);
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return vcmModel;
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}
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std::unique_ptr<model::Model> vcm::parse(
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VcmModel vcm::parseFull(
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std::string_view file, std::string_view src, bool usexml
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) {
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try {
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@ -362,3 +399,41 @@ std::unique_ptr<model::Model> vcm::parse(
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throw std::runtime_error(err.errorLog());
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}
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}
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static int calc_offsets(
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const Bone& bone, std::vector<glm::vec3>& dst, int index, int depth, int parent
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) {
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if (depth == 0) {
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dst[0] = bone.getOffset();
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} else {
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dst[index] = dst[parent] + bone.getOffset();
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}
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const auto& subBones = bone.getSubnodes();
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int subIndex = index + 1;
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for (int i = 0; i < subBones.size(); i++) {
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subIndex += calc_offsets(*subBones[i], dst, subIndex, depth + 1, index);
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}
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return subIndex - index;
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}
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std::unique_ptr<model::Model> vcm::parse(
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std::string_view file, std::string_view src, bool usexml
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) {
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auto vcmModel = parseFull(file, src, usexml);
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std::vector<glm::vec3> fullOffsets(vcmModel.skeleton->getBones().size());
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calc_offsets(*vcmModel.skeleton->getRoot(), fullOffsets, 0, 0, 0);
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Model fullModel;
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for (auto& [name, model] : vcmModel.parts) {
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if (auto bone = vcmModel.skeleton->find(name)) {
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model.translate(fullOffsets[bone->getIndex()]);
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} else {
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throw std::runtime_error("invalid state: bones/parts mismatch");
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}
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fullModel.merge(std::move(model));
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}
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return std::make_unique<Model>(std::move(fullModel));
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}
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@ -2,12 +2,24 @@
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#include <memory>
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#include <string>
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#include <unordered_map>
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namespace model {
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struct Model;
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#include "graphics/commons/Model.hpp"
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namespace rigging {
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class SkeletonConfig;
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}
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namespace vcm {
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struct VcmModel {
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std::unordered_map<std::string, model::Model> parts;
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std::unique_ptr<rigging::SkeletonConfig> skeleton;
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};
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VcmModel parseFull(
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std::string_view file, std::string_view src, bool usexml
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);
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std::unique_ptr<model::Model> parse(
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std::string_view file, std::string_view src, bool usexml
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);
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@ -162,6 +162,12 @@ void Mesh::transform(const glm::mat4& matrix) {
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}
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}
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void Mesh::translate(const glm::vec3& offset) {
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for (auto& vertex : vertices) {
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vertex.coord += offset;
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}
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}
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void Model::clean() {
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meshes.erase(
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std::remove_if(meshes.begin(), meshes.end(),
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@ -178,6 +184,12 @@ void Model::transform(const glm::mat4& matrix) {
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}
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}
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void Model::translate(const glm::vec3& offset) {
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for (auto& mesh : meshes) {
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mesh.translate(offset);
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}
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}
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void Model::merge(const Model& source) {
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for (const auto& srcMesh : source.meshes) {
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auto& dstMesh = addMesh(srcMesh.texture, srcMesh.shading);
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@ -188,3 +200,18 @@ void Model::merge(const Model& source) {
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);
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}
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}
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void Model::merge(Model&& source) {
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for (auto& srcMesh : source.meshes) {
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auto& dstMesh = addMesh(srcMesh.texture, srcMesh.shading);
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if (dstMesh.vertices.empty()) {
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dstMesh = std::move(srcMesh);
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} else {
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dstMesh.vertices.insert(
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dstMesh.vertices.end(),
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srcMesh.vertices.begin(),
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srcMesh.vertices.end()
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);
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}
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}
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}
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@ -75,6 +75,9 @@ namespace model {
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/// @brief Apply transformation matrix to vertices coordinates
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void transform(const glm::mat4& matrix);
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/// @brief Move vertices coordinates by offset
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void translate(const glm::vec3& offset);
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};
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struct Model {
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@ -92,14 +95,22 @@ namespace model {
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meshes.push_back({texture, {}, shading});
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return meshes[meshes.size() - 1];
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}
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/// @brief Remove all empty meshes
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void clean();
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/// @brief Apply transformation matrix to vertices coordinates
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void transform(const glm::mat4& matrix);
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/// @brief Move vertices coordinates by offset
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void translate(const glm::vec3& offset);
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/// @brief Copy or merge meshes from source model to this.
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/// Does not remove duplicates
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void merge(const Model& source);
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/// @brief Move or merge meshes from source model to this.
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/// Does not remove duplicates
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void merge(Model&& source);
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};
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}
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@ -32,6 +32,11 @@ Bone::Bone(
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model({model, nullptr, true}) {
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}
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Bone& Bone::addBone(Bone&& bone) {
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bones.push_back(std::make_unique<Bone>(std::move(bone)));
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return *bones[bones.size() - 1];
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}
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void Bone::setModel(const std::string& name) {
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if (model.name == name) {
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return;
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@ -54,6 +54,8 @@ namespace rigging {
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const glm::vec3& offset
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);
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Bone& addBone(Bone&& bone);
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void setModel(const std::string& name);
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const std::string& getName() const {
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