feat: named bones and skeleton building

This commit is contained in:
MihailRis 2026-01-15 21:51:39 +03:00
parent 495e5fa994
commit c34cb57fb8
6 changed files with 147 additions and 15 deletions

View file

@ -2,7 +2,7 @@
#include "xml.hpp"
#include "util/stringutil.hpp"
#include "graphics/commons/Model.hpp"
#include "objects/rigging.hpp"
#include "io/io.hpp"
#include <vector>
@ -14,6 +14,7 @@
using namespace vcm;
using namespace xml;
using namespace model;
using namespace rigging;
static const std::unordered_map<std::string, int> side_indices {
{"north", 0},
@ -42,6 +43,10 @@ public:
calculateMatrix();
}
const glm::mat4& getTransform() const {
return combined;
}
void addBox(
const std::string& texture,
bool shading,
@ -106,7 +111,13 @@ private:
glm::mat4 combined {1.0f};
};
static void perform_element(const xmlelement& root, ModelBuilder& builder);
struct Context {
VcmModel& vcmModel;
Bone& bone;
size_t& boneIndex;
};
static void perform_element(const xmlelement& root, ModelBuilder& builder, Context& ctx);
static void perform_rect(const xmlelement& root, ModelBuilder& builder) {
auto from = root.attr("from").asVec3();
@ -292,7 +303,9 @@ static void perform_box(const xmlelement& root, ModelBuilder& builder) {
builder.pop();
}
static void perform_bone(const xmlelement& root, ModelBuilder& builder) {
static void perform_bone(const xmlelement& root, ModelBuilder& builder, Context& ctx) {
std::string name = root.attr("name", "").getText();
glm::mat4 tsf(1.0f);
if (root.has("move")) {
tsf = glm::translate(tsf, root.attr("move").asVec3());
@ -313,14 +326,29 @@ static void perform_bone(const xmlelement& root, ModelBuilder& builder) {
tsf = glm::scale(tsf, root.attr("scale").asVec3());
}
builder.push(std::move(tsf));
for (const auto& elem : root.getElements()) {
perform_element(*elem, builder);
if (name.empty()) {
builder.push(std::move(tsf));
for (const auto& elem : root.getElements()) {
perform_element(*elem, builder, ctx);
}
builder.pop();
} else {
glm::vec3 origin = builder.getTransform() * glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
auto& bone = ctx.bone.addBone(
Bone(ctx.boneIndex++, name, name, {}, std::move(origin))
);
Context boneContext {ctx.vcmModel, bone, ctx.boneIndex};
Model boneModel;
ModelBuilder boneModelBuilder(boneModel);
boneModelBuilder.push(std::move(tsf));
for (const auto& elem : root.getElements()) {
perform_element(*elem, boneModelBuilder, boneContext);
}
ctx.vcmModel.parts[std::move(name)] = std::move(boneModel);
}
builder.pop();
}
static void perform_element(const xmlelement& root, ModelBuilder& builder) {
static void perform_element(const xmlelement& root, ModelBuilder& builder, Context& ctx) {
auto tag = root.getTag();
if (tag == "rect") {
@ -330,22 +358,31 @@ static void perform_element(const xmlelement& root, ModelBuilder& builder) {
} else if (tag == "tri") {
perform_triangle(root, builder);
} else if (tag == "bone") {
perform_bone(root, builder);
perform_bone(root, builder, ctx);
}
}
static std::unique_ptr<model::Model> load_model(const xmlelement& root) {
static VcmModel load_model(const xmlelement& root) {
VcmModel vcmModel {};
Model model;
ModelBuilder builder(model);
size_t boneIndex = 0;
Bone rootBone(boneIndex++, "root", "root", {}, glm::vec3(0.0f));
Context ctx { vcmModel, rootBone, boneIndex };
for (const auto& elem : root.getElements()) {
perform_element(*elem, builder);
perform_element(*elem, builder, ctx);
}
return std::make_unique<model::Model>(std::move(model));
vcmModel.parts["root"] = std::move(model);
vcmModel.skeleton = std::make_unique<SkeletonConfig>(
"", std::make_unique<Bone>(std::move(rootBone)), boneIndex
);
return vcmModel;
}
std::unique_ptr<model::Model> vcm::parse(
VcmModel vcm::parseFull(
std::string_view file, std::string_view src, bool usexml
) {
try {
@ -362,3 +399,41 @@ std::unique_ptr<model::Model> vcm::parse(
throw std::runtime_error(err.errorLog());
}
}
static int calc_offsets(
const Bone& bone, std::vector<glm::vec3>& dst, int index, int depth, int parent
) {
if (depth == 0) {
dst[0] = bone.getOffset();
} else {
dst[index] = dst[parent] + bone.getOffset();
}
const auto& subBones = bone.getSubnodes();
int subIndex = index + 1;
for (int i = 0; i < subBones.size(); i++) {
subIndex += calc_offsets(*subBones[i], dst, subIndex, depth + 1, index);
}
return subIndex - index;
}
std::unique_ptr<model::Model> vcm::parse(
std::string_view file, std::string_view src, bool usexml
) {
auto vcmModel = parseFull(file, src, usexml);
std::vector<glm::vec3> fullOffsets(vcmModel.skeleton->getBones().size());
calc_offsets(*vcmModel.skeleton->getRoot(), fullOffsets, 0, 0, 0);
Model fullModel;
for (auto& [name, model] : vcmModel.parts) {
if (auto bone = vcmModel.skeleton->find(name)) {
model.translate(fullOffsets[bone->getIndex()]);
} else {
throw std::runtime_error("invalid state: bones/parts mismatch");
}
fullModel.merge(std::move(model));
}
return std::make_unique<Model>(std::move(fullModel));
}

View file

@ -2,12 +2,24 @@
#include <memory>
#include <string>
#include <unordered_map>
namespace model {
struct Model;
#include "graphics/commons/Model.hpp"
namespace rigging {
class SkeletonConfig;
}
namespace vcm {
struct VcmModel {
std::unordered_map<std::string, model::Model> parts;
std::unique_ptr<rigging::SkeletonConfig> skeleton;
};
VcmModel parseFull(
std::string_view file, std::string_view src, bool usexml
);
std::unique_ptr<model::Model> parse(
std::string_view file, std::string_view src, bool usexml
);

View file

@ -162,6 +162,12 @@ void Mesh::transform(const glm::mat4& matrix) {
}
}
void Mesh::translate(const glm::vec3& offset) {
for (auto& vertex : vertices) {
vertex.coord += offset;
}
}
void Model::clean() {
meshes.erase(
std::remove_if(meshes.begin(), meshes.end(),
@ -178,6 +184,12 @@ void Model::transform(const glm::mat4& matrix) {
}
}
void Model::translate(const glm::vec3& offset) {
for (auto& mesh : meshes) {
mesh.translate(offset);
}
}
void Model::merge(const Model& source) {
for (const auto& srcMesh : source.meshes) {
auto& dstMesh = addMesh(srcMesh.texture, srcMesh.shading);
@ -188,3 +200,18 @@ void Model::merge(const Model& source) {
);
}
}
void Model::merge(Model&& source) {
for (auto& srcMesh : source.meshes) {
auto& dstMesh = addMesh(srcMesh.texture, srcMesh.shading);
if (dstMesh.vertices.empty()) {
dstMesh = std::move(srcMesh);
} else {
dstMesh.vertices.insert(
dstMesh.vertices.end(),
srcMesh.vertices.begin(),
srcMesh.vertices.end()
);
}
}
}

View file

@ -75,6 +75,9 @@ namespace model {
/// @brief Apply transformation matrix to vertices coordinates
void transform(const glm::mat4& matrix);
/// @brief Move vertices coordinates by offset
void translate(const glm::vec3& offset);
};
struct Model {
@ -92,14 +95,22 @@ namespace model {
meshes.push_back({texture, {}, shading});
return meshes[meshes.size() - 1];
}
/// @brief Remove all empty meshes
void clean();
/// @brief Apply transformation matrix to vertices coordinates
void transform(const glm::mat4& matrix);
/// @brief Move vertices coordinates by offset
void translate(const glm::vec3& offset);
/// @brief Copy or merge meshes from source model to this.
/// Does not remove duplicates
void merge(const Model& source);
/// @brief Move or merge meshes from source model to this.
/// Does not remove duplicates
void merge(Model&& source);
};
}

View file

@ -32,6 +32,11 @@ Bone::Bone(
model({model, nullptr, true}) {
}
Bone& Bone::addBone(Bone&& bone) {
bones.push_back(std::make_unique<Bone>(std::move(bone)));
return *bones[bones.size() - 1];
}
void Bone::setModel(const std::string& name) {
if (model.name == name) {
return;

View file

@ -54,6 +54,8 @@ namespace rigging {
const glm::vec3& offset
);
Bone& addBone(Bone&& bone);
void setModel(const std::string& name);
const std::string& getName() const {