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update Shader class
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2 changed files with 13 additions and 8 deletions
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@ -21,14 +21,15 @@ public:
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~Shader();
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void use();
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void uniformMatrix(const std::string&, glm::mat4 matrix);
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void uniformMatrix(const std::string&, const glm::mat4& matrix);
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void uniform1i(const std::string& name, int x);
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void uniform1f(const std::string& name, float x);
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void uniform2f(const std::string& name, float x, float y);
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void uniform2f(const std::string& name, glm::vec2 xy);
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void uniform2i(const std::string& name, glm::ivec2 xy);
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void uniform2f(const std::string& name, const glm::vec2& xy);
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void uniform2i(const std::string& name, const glm::ivec2& xy);
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void uniform3f(const std::string& name, float x, float y, float z);
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void uniform3f(const std::string& name, glm::vec3 xyz);
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void uniform3f(const std::string& name, const glm::vec3& xyz);
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void uniform4f(const std::string& name, const glm::vec4& xyzw);
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/// @brief Create shader program using vertex and fragment shaders source.
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/// @param vertexFile vertex shader file name
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