update Shader class

This commit is contained in:
MihailRis 2025-04-06 12:45:58 +03:00
parent 5678700826
commit c3bc084e76
2 changed files with 13 additions and 8 deletions

View file

@ -21,14 +21,15 @@ public:
~Shader();
void use();
void uniformMatrix(const std::string&, glm::mat4 matrix);
void uniformMatrix(const std::string&, const glm::mat4& matrix);
void uniform1i(const std::string& name, int x);
void uniform1f(const std::string& name, float x);
void uniform2f(const std::string& name, float x, float y);
void uniform2f(const std::string& name, glm::vec2 xy);
void uniform2i(const std::string& name, glm::ivec2 xy);
void uniform2f(const std::string& name, const glm::vec2& xy);
void uniform2i(const std::string& name, const glm::ivec2& xy);
void uniform3f(const std::string& name, float x, float y, float z);
void uniform3f(const std::string& name, glm::vec3 xyz);
void uniform3f(const std::string& name, const glm::vec3& xyz);
void uniform4f(const std::string& name, const glm::vec4& xyzw);
/// @brief Create shader program using vertex and fragment shaders source.
/// @param vertexFile vertex shader file name