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@ -35,6 +35,16 @@ Block model type from list:
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- "X" - grass model (two crossed sprites)
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- "aabb" - model based of block hitbox (complex hitbox will be combined into one). Examples: pipes, bulbs, panels.
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### *model-name*
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In addition to built-in model types, you can use your own, loaded from file.
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The property specifies the model name without `entry_point:models/` nor extension.
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> [!WARNING]
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> Textures (materials) used in the model must be in the `blocks` atlas and specified in the *atlas-texture* format:
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> `blocks:texture_name`
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### *draw-group*
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Integer specifying number of block draw group (render order). Used for semi-transparent blocks.
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