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custom model format changes
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7 changed files with 93 additions and 39 deletions
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@ -77,8 +77,7 @@ class BlocksRenderer {
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ubyte rotation,
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bool lights);
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void blockXSprite(int x, int y, int z, const glm::vec3& size, const UVRegion& face1, const UVRegion& face2, float spread);
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void blockCustomFaces(const glm::ivec3& icoord,
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const UVRegion(&texfaces)[6],
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void blockCustomModel(const glm::ivec3& icoord,
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const Block* block, ubyte rotation,
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bool lights);
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