mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-07 20:11:50 +00:00
move world-related functions from core library
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parent
126a8485a1
commit
c57fe21120
6 changed files with 100 additions and 122 deletions
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@ -21,7 +21,7 @@ function create_world()
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local seed = document.seed_box.text
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local generator = settings.generator
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session.reset_entry('new_world')
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core.new_world(name, seed, generator)
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app.new_world(name, seed, generator)
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end
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function world_name_placeholder()
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@ -2,7 +2,7 @@
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<button onclick='menu:reset()'>@Continue</button>
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<button onclick='menu.page="content?mode=world"'>@Content</button>
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<button onclick='menu.page="settings"'>@Settings</button>
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<button onclick='core.close_world(true)'>
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<button onclick='app.close_world(true)'>
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@Save and Quit to Menu
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</button>
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</panel>
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@ -2,7 +2,7 @@
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size='380,66'
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color='#0F1E2DB2'
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hover-color='#162B3399'
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onclick='core.open_world("%{name}")'
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onclick='app.open_world("%{name}")'
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>
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<image pos='1' src='%{icon}' size='96,64'></image>
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<label pos='104,8'>%{name}</label>
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@ -11,7 +11,7 @@
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color='#00000000'
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hover-color='#FFFFFF2B'
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padding='0'
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onclick='core.delete_world("%{name}")'>
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onclick='app.delete_world("%{name}")'>
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<image src='gui/delete_icon' size='32,32' color='#FFFFFF50'/>
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</button>
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<label color='%{versionColor}' pos='317,44'>%{versionString}</label>
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@ -36,12 +36,6 @@ local function complete_app_lib(app)
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app.sleep = sleep
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app.script = __VC_SCRIPT_NAME
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app.new_world = core.new_world
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app.open_world = core.open_world
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app.save_world = core.save_world
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app.close_world = core.close_world
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app.reopen_world = core.reopen_world
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app.delete_world = core.delete_world
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app.set_setting = function(name, value, ...)
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__app_set_setting(name, value, ...)
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@ -1,22 +1,24 @@
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#include "api_lua.hpp"
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#include "io/io.hpp"
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#include "io/settings_io.hpp"
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#include "io/devices/MemoryDevice.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "logic/EngineController.hpp"
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#include "content/ContentControl.hpp"
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#include "devtools/Project.hpp"
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#include "engine/Engine.hpp"
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#include "engine/EnginePaths.hpp"
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#include "devtools/Project.hpp"
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#include "frontend/locale.hpp"
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#include "graphics/ui/elements/Menu.hpp"
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#include "graphics/ui/gui_util.hpp"
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#include "graphics/ui/GUI.hpp"
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#include "io/devices/MemoryDevice.hpp"
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#include "io/io.hpp"
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#include "io/settings_io.hpp"
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#include "logic/EngineController.hpp"
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#include "logic/LevelController.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "network/Network.hpp"
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#include "util/platform.hpp"
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#include "util/stringutil.hpp"
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#include "window/Window.hpp"
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#include "frontend/locale.hpp"
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#include "graphics/ui/GUI.hpp"
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#include "graphics/ui/gui_util.hpp"
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#include "graphics/ui/elements/Menu.hpp"
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#include "world/Level.hpp"
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using namespace scripting;
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@ -266,6 +268,84 @@ static int l_open_url(lua::State* L) {
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return 0;
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}
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/// @brief Creating new world
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/// @param name Name world
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/// @param seed Seed world
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/// @param generator Type of generation
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static int l_new_world(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto seed = lua::require_string(L, 2);
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auto generator = lua::require_string(L, 3);
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int64_t localPlayer = 0;
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if (lua::gettop(L) >= 4) {
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localPlayer = lua::tointeger(L, 4);
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}
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if (level != nullptr) {
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throw std::runtime_error("world must be closed before");
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}
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auto controller = engine->getController();
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controller->setLocalPlayer(localPlayer);
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controller->createWorld(name, seed, generator);
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return 0;
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}
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/// @brief Open world
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/// @param name Name world
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static int l_open_world(lua::State* L) {
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auto name = lua::require_string(L, 1);
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if (level != nullptr) {
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throw std::runtime_error("world must be closed before");
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}
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auto controller = engine->getController();
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controller->setLocalPlayer(0);
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controller->openWorld(name, false);
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return 0;
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}
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/// @brief Reopen world
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static int l_reopen_world(lua::State*) {
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auto controller = engine->getController();
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if (level == nullptr) {
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throw std::runtime_error("no world open");
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}
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controller->reopenWorld(level->getWorld());
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return 0;
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}
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/// @brief Save world
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static int l_save_world(lua::State* L) {
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if (controller == nullptr) {
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throw std::runtime_error("no world open");
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}
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controller->saveWorld();
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return 0;
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}
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/// @brief Close world
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/// @param flag Save world (bool)
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static int l_close_world(lua::State* L) {
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if (controller == nullptr) {
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throw std::runtime_error("no world open");
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}
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controller->processBeforeQuit();
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bool save_world = lua::toboolean(L, 1);
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if (save_world) {
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controller->saveWorld();
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}
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engine->onWorldClosed();
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return 0;
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}
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/// @brief Delete world
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/// @param name Name world
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static int l_delete_world(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto controller = engine->getController();
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controller->deleteWorld(name);
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return 0;
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}
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/// @brief Quit the game
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static int l_quit(lua::State*) {
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engine->quit();
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@ -291,6 +371,12 @@ const luaL_Reg applib[] = {
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{"set_setting", lua::wrap<l_set_setting>},
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{"str_setting", lua::wrap<l_str_setting>},
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{"get_setting_info", lua::wrap<l_get_setting_info>},
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{"new_world", lua::wrap<l_new_world>},
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{"open_world", lua::wrap<l_open_world>},
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{"reopen_world", lua::wrap<l_reopen_world>},
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{"save_world", lua::wrap<l_save_world>},
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{"close_world", lua::wrap<l_close_world>},
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{"delete_world", lua::wrap<l_delete_world>},
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{"quit", lua::wrap<l_quit>},
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// for other functions see libcore.cpp and stdlib.lua
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{nullptr, nullptr}
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@ -1,105 +1,9 @@
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#include "api_lua.hpp"
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#include "constants.hpp"
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#include "assets/Assets.hpp"
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#include "content/Content.hpp"
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#include "content/ContentControl.hpp"
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#include "engine/Engine.hpp"
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#include "engine/EnginePaths.hpp"
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#include "io/io.hpp"
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#include "frontend/menu.hpp"
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#include "frontend/screens/MenuScreen.hpp"
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#include "graphics/core/Texture.hpp"
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#include "logic/EngineController.hpp"
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#include "logic/LevelController.hpp"
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#include "util/listutil.hpp"
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#include "util/platform.hpp"
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#include "world/Level.hpp"
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#include "world/generator/WorldGenerator.hpp"
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#include "window/Window.hpp"
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#include <memory>
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#include <vector>
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#include <sstream>
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using namespace scripting;
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/// @brief Creating new world
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/// @param name Name world
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/// @param seed Seed world
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/// @param generator Type of generation
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static int l_new_world(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto seed = lua::require_string(L, 2);
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auto generator = lua::require_string(L, 3);
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int64_t localPlayer = 0;
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if (lua::gettop(L) >= 4) {
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localPlayer = lua::tointeger(L, 4);
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}
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if (level != nullptr) {
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throw std::runtime_error("world must be closed before");
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}
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auto controller = engine->getController();
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controller->setLocalPlayer(localPlayer);
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controller->createWorld(name, seed, generator);
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return 0;
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}
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/// @brief Open world
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/// @param name Name world
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static int l_open_world(lua::State* L) {
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auto name = lua::require_string(L, 1);
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if (level != nullptr) {
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throw std::runtime_error("world must be closed before");
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}
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auto controller = engine->getController();
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controller->setLocalPlayer(0);
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controller->openWorld(name, false);
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return 0;
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}
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/// @brief Reopen world
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static int l_reopen_world(lua::State*) {
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auto controller = engine->getController();
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if (level == nullptr) {
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throw std::runtime_error("no world open");
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}
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controller->reopenWorld(level->getWorld());
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return 0;
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}
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/// @brief Save world
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static int l_save_world(lua::State* L) {
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if (controller == nullptr) {
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throw std::runtime_error("no world open");
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}
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controller->saveWorld();
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return 0;
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}
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/// @brief Close world
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/// @param flag Save world (bool)
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static int l_close_world(lua::State* L) {
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if (controller == nullptr) {
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throw std::runtime_error("no world open");
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}
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controller->processBeforeQuit();
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bool save_world = lua::toboolean(L, 1);
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if (save_world) {
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controller->saveWorld();
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}
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engine->onWorldClosed();
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return 0;
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}
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/// @brief Delete world
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/// @param name Name world
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static int l_delete_world(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto controller = engine->getController();
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controller->deleteWorld(name);
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return 0;
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}
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static int l_blank(lua::State*) {
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return 0;
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}
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@ -133,12 +37,6 @@ static int l_capture_output(lua::State* L) {
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const luaL_Reg corelib[] = {
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{"blank", lua::wrap<l_blank>},
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{"new_world", lua::wrap<l_new_world>},
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{"open_world", lua::wrap<l_open_world>},
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{"reopen_world", lua::wrap<l_reopen_world>},
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{"save_world", lua::wrap<l_save_world>},
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{"close_world", lua::wrap<l_close_world>},
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{"delete_world", lua::wrap<l_delete_world>},
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{"capture_output", lua::wrap<l_capture_output>},
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{nullptr, nullptr}
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};
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