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fix wrong entity display position on slow movement
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parent
826579df2b
commit
c63e19e87b
2 changed files with 7 additions and 2 deletions
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@ -44,6 +44,9 @@ struct Transform {
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glm::mat4 combined;
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bool dirty = true;
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glm::vec3 displayPos;
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glm::vec3 displaySize;
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void refresh();
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inline void setRot(glm::mat3 m) {
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@ -52,14 +55,14 @@ struct Transform {
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}
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inline void setSize(glm::vec3 v) {
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if (glm::distance2(size, v) >= 0.0000001f) {
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if (glm::distance2(displaySize, v) >= 0.00001f) {
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dirty = true;
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}
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size = v;
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}
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inline void setPos(glm::vec3 v) {
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if (glm::distance2(pos, v) >= 0.00001f) {
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if (glm::distance2(displayPos, v) >= 0.0001f) {
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dirty = true;
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}
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pos = v;
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