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remove default player from headless mode
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3c2eb30a29
commit
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8 changed files with 65 additions and 42 deletions
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@ -71,9 +71,21 @@ class PlayerController {
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voxel* updateSelection(float maxDistance);
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public:
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PlayerController(
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const EngineSettings& settings, Level* level, BlocksController* blocksController
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const EngineSettings& settings,
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Level* level,
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Player* player,
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BlocksController* blocksController
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);
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void update(float delta, bool input, bool pause);
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/// @brief Called after blocks update if not paused
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/// @param delta delta time
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/// @param input process user input
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void update(float delta, bool input);
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/// @brief Called after whole level update
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/// @param delta delta time
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/// @param input process user input
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/// @param pause is game paused
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void postUpdate(float delta, bool input, bool pause);
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Player* getPlayer();
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};
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