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dark overlay is an ui element now
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8 changed files with 25 additions and 24 deletions
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@ -37,6 +37,7 @@ namespace gui {
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virtual void drawBackground(Batch2D* batch, Assets* assets) {};
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virtual void draw(Batch2D* batch, Assets* assets) override;
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void addBack(std::shared_ptr<UINode> node);
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virtual void add(std::shared_ptr<UINode> node);
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virtual void add(UINode* node);
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virtual void add(std::shared_ptr<UINode> node, glm::vec2 coord);
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