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add 'angle_spread' property
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5 changed files with 28 additions and 4 deletions
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@ -44,6 +44,8 @@ struct ParticlesPreset : public Serializable {
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glm::vec3 size {0.1f};
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/// @brief Particles size spread
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float sizeSpread = 0.2f;
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/// @brief Random initial angle spread
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float angleSpread = 0.0f;
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/// @brief Spawn spread shape
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ParticleSpawnShape spawnShape = BALL;
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/// @brief Spawn spread
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