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Spawn different objects withing level
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1 changed files with 1 additions and 1 deletions
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@ -15,7 +15,7 @@ public:
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bool shouldUpdate = true;
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bool shouldUpdate = true;
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public:
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public:
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virtual ~Object() { destroyed(); }
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~Object() { destroyed(); }
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public:
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public:
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virtual void spawned() { }
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virtual void spawned() { }
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