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cleanup World references
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ac00c561ee
commit
c73b036099
18 changed files with 45 additions and 45 deletions
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@ -201,7 +201,7 @@ void WorldRenderer::setupWorldShader(
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shader.uniform1f("u_fogCurve", settings.graphics.fogCurve.get());
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shader.uniform1i("u_debugLights", lightsDebug);
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shader.uniform1i("u_debugNormals", false);
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shader.uniform1f("u_dayTime", level.getWorld()->getInfo().daytime);
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shader.uniform1f("u_dayTime", level.getWorld().getInfo().daytime);
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shader.uniform2f("u_lightDir", skybox->getLightDir());
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shader.uniform1i("u_skybox", advanced_pipeline::TARGET_SKYBOX);
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@ -341,7 +341,7 @@ void WorldRenderer::renderFrameClassic(
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bool hudVisible,
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PostProcessing& postProcessing
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) {
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const auto& worldInfo = level.getWorld()->getInfo();
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const auto& worldInfo = level.getWorld().getInfo();
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DrawContext ctx = pctx.sub();
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ctx.setDepthTest(true);
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@ -381,7 +381,7 @@ void WorldRenderer::renderFrameAdvanced(
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PostProcessing& postProcessing
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) {
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const auto& settings = engine.getSettings();
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const auto& worldInfo = level.getWorld()->getInfo();
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const auto& worldInfo = level.getWorld().getInfo();
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float fogFactor = calcFogFactor();
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shadowMapping->refresh(camera, pctx, [this, &camera](Camera& shadowCamera) {
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@ -401,8 +401,6 @@ void WorldRenderer::renderFrameAdvanced(
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ctx.useTexture(advanced_pipeline::TARGET_COLOR, nullptr);
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postProcessing.bindDepthBuffer();
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// Background sky plane
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skybox->draw(
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level.environment, ctx, camera, worldInfo.daytime, weather.clouds()
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);
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@ -441,7 +439,7 @@ void WorldRenderer::renderFrame(
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dirtySettings = false;
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}
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const auto& worldInfo = level.getWorld()->getInfo();
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const auto& worldInfo = level.getWorld().getInfo();
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float clouds = weather.clouds();
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float random = rand() / static_cast<float>(RAND_MAX);
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