cleanup World references

This commit is contained in:
MihailRis 2026-06-20 22:17:27 +03:00
parent ac00c561ee
commit c73b036099
18 changed files with 45 additions and 45 deletions

View file

@ -67,7 +67,7 @@ Player* Players::getNearest(const glm::vec3& position) const {
}
Player* Players::create(int64_t id) {
int64_t& nextPlayerID = level.getWorld()->getInfo().nextPlayerId;
int64_t& nextPlayerID = level.getWorld().getInfo().nextPlayerId;
if (id == NONE) {
id = nextPlayerID++;
} else {
@ -146,7 +146,7 @@ void Players::deserialize(const dv::value& src) {
auto& inventory = player->getInventory();
// invalid inventory id pre 0.25
if (inventory->getId() == 0) {
inventory->setId(level.getWorld()->getNextInventoryId());
inventory->setId(level.getWorld().getNextInventoryId());
}
level.inventories->store(inventory);
}