From c759e02cebc274bbf865ed9bb675c98dc23cb99d Mon Sep 17 00:00:00 2001 From: zaveshaa Date: Sun, 23 Aug 2026 19:18:17 +0300 Subject: [PATCH] fix typos in docs and dev test script --- dev/tests/network_http.lua | 2 +- doc/en/block-models.md | 46 +++++++++++------------ doc/en/scripting/builtins/libblock.md | 2 +- doc/en/scripting/builtins/libinventory.md | 2 +- doc/en/scripting/builtins/libplayer.md | 2 +- doc/en/scripting/ecs.md | 2 +- doc/specs/debugging_protocol.md | 2 +- doc/specs/vec3_model_spec.md | 2 +- 8 files changed, 30 insertions(+), 30 deletions(-) diff --git a/dev/tests/network_http.lua b/dev/tests/network_http.lua index 6bd9ba797..5861460de 100644 --- a/dev/tests/network_http.lua +++ b/dev/tests/network_http.lua @@ -4,7 +4,7 @@ network.get("https://api.github.com/repos/MihailRis/VoxelEngine-Cpp/releases/lat print(json.parse(s).name) response_received = true end, function (code) - print("repond with code", code) + print("respond with code", code) response_received = true end) diff --git a/doc/en/block-models.md b/doc/en/block-models.md index ba2f75858..4f598cad7 100644 --- a/doc/en/block-models.md +++ b/doc/en/block-models.md @@ -1,23 +1,23 @@ -# Block Models (depricated) - -> ![WARNING] -> The `model-primitives` property is deprecated. Use the [VCM format](vcm.md) for a textual description of the model's primitives. - -Block model may be created with following properties: - -```js -"model": "custom", -"model-primitives": { - "aabbs": [ - // list of AABB primitives - ], - // ... other primitives -} -``` - -**AABB** primitive is an array of values: -``` -[x, y, z, width, height, depth, texture names for all 6 sides] -``` - -**tetragon** primitive (more like parallelogram) an array of three vectors, describing primitive position, X vector \* width, Y vector \* height. +# Block Models (deprecated) + +> ![WARNING] +> The `model-primitives` property is deprecated. Use the [VCM format](vcm.md) for a textual description of the model's primitives. + +Block model may be created with following properties: + +```js +"model": "custom", +"model-primitives": { + "aabbs": [ + // list of AABB primitives + ], + // ... other primitives +} +``` + +**AABB** primitive is an array of values: +``` +[x, y, z, width, height, depth, texture names for all 6 sides] +``` + +**tetragon** primitive (more like parallelogram) an array of three vectors, describing primitive position, X vector \* width, Y vector \* height. diff --git a/doc/en/scripting/builtins/libblock.md b/doc/en/scripting/builtins/libblock.md index cc69e47d8..4f0b02809 100644 --- a/doc/en/scripting/builtins/libblock.md +++ b/doc/en/scripting/builtins/libblock.md @@ -151,7 +151,7 @@ block.raycast(start: vec3, dir: vec3, max_distance: number, [optional] dest: tab Casts a ray from the start point in the direction of *dir*. Max_distance specifies the maximum ray length. Argument `filter` can be used to tell ray what blocks can be skipped(passed through) during ray-casting. -To use filter `dest` argument must be filled with some value(can be nil), it's done for backwards compatability +To use filter `dest` argument must be filled with some value(can be nil), it's done for backwards compatibility The `include_non_selectable` argument determines whether blocks that cannot be selected by the cursor will be included. Example - `base:water` diff --git a/doc/en/scripting/builtins/libinventory.md b/doc/en/scripting/builtins/libinventory.md index 172ec63e6..63c25a3c9 100644 --- a/doc/en/scripting/builtins/libinventory.md +++ b/doc/en/scripting/builtins/libinventory.md @@ -186,7 +186,7 @@ inventory.clone(invid: int) -> int -- Move an item from slotA of invA to slotB of invB. -- invA may be the same as invB. --- If slotB will be chosen automaticly if argument is not specified. +-- If slotB will be chosen automatically if argument is not specified. -- The move may be incomplete if the available slot has no enough stack space. inventory.move(invA: int, slotA: int, invB: int, slotB: int) diff --git a/doc/en/scripting/builtins/libplayer.md b/doc/en/scripting/builtins/libplayer.md index 4b632d798..1dd628b0e 100644 --- a/doc/en/scripting/builtins/libplayer.md +++ b/doc/en/scripting/builtins/libplayer.md @@ -154,7 +154,7 @@ Returns position of the selected block or nil player.get_selected_entity(playerid: int) -> int ``` -Returns unique indentifier of the entity selected by player +Returns unique identifier of the entity selected by player ```lua player.get_entity(playerid: int) -> int diff --git a/doc/en/scripting/ecs.md b/doc/en/scripting/ecs.md index f8bce6d3f..c54165bd4 100644 --- a/doc/en/scripting/ecs.md +++ b/doc/en/scripting/ecs.md @@ -8,7 +8,7 @@ The entity object is available in components as a global variable **entity**. -- Deletes an entity (the entity may continue to exist until the frame ends, but will not be displayed in that frame) entity:despawn() --- Returns entity defintion index (integer ID) +-- Returns entity definition index (integer ID) entity:def_index() -> int -- Returns entity definition name (string ID) diff --git a/doc/specs/debugging_protocol.md b/doc/specs/debugging_protocol.md index ba4cf96a8..a66753a9b 100644 --- a/doc/specs/debugging_protocol.md +++ b/doc/specs/debugging_protocol.md @@ -79,7 +79,7 @@ Configuring connection. Disconnect-action is action that debugged instance must - `frame` - Call stack frame index (indexing from most recent call) - `local` - Local variable index (based on `paused` event stack trace) -- `path` - Requsted value path segments. Example: `['a', 'b', 5]` is `local_variable.a.b[5]` +- `path` - Requested value path segments. Example: `['a', 'b', 5]` is `local_variable.a.b[5]` Responds with: diff --git a/doc/specs/vec3_model_spec.md b/doc/specs/vec3_model_spec.md index b9c2868c7..80c6e7073 100644 --- a/doc/specs/vec3_model_spec.md +++ b/doc/specs/vec3_model_spec.md @@ -16,7 +16,7 @@ enum AttributeType:uint8 { sizeof(AttributeType) == 1; struct VertexAttribute { - AttributeType type; // data type is infered from attribute type + AttributeType type; // data type is inferred from attribute type uint8 flags; uint32 size; float data[]; // if compressed, first 4 bytes of compressed data is decompressed size