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voxels/
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45 changed files with 85 additions and 85 deletions
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@ -6,10 +6,10 @@
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#include "../lighting/Lighting.hpp"
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#include "../maths/fastmaths.hpp"
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#include <util/timeutil.hpp>
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#include "../voxels/Block.hpp"
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#include "../voxels/Chunk.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../voxels/voxel.hpp"
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#include <voxels/Block.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/voxel.hpp>
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#include "../world/Level.hpp"
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#include "../world/World.hpp"
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#include "scripting/scripting.hpp"
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@ -7,7 +7,7 @@
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#include "../maths/fastmaths.hpp"
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#include <typedefs.hpp>
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#include <util/Clock.hpp>
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#include "../voxels/voxel.hpp"
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#include <voxels/voxel.hpp>
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class Player;
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class Block;
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@ -11,11 +11,11 @@
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#include "../lighting/Lighting.hpp"
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#include "../maths/voxmaths.hpp"
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#include <util/timeutil.hpp>
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#include "../voxels/Block.hpp"
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#include "../voxels/Chunk.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../voxels/ChunksStorage.hpp"
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#include "../voxels/WorldGenerator.hpp"
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#include <voxels/Block.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/ChunksStorage.hpp>
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#include <voxels/WorldGenerator.hpp>
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#include "../world/Level.hpp"
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#include "../world/World.hpp"
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#include "../world/WorldGenerators.hpp"
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@ -15,9 +15,9 @@
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#include "../physics/Hitbox.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include <settings.hpp>
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#include "../voxels/Block.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../voxels/voxel.hpp"
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#include <voxels/Block.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/voxel.hpp>
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#include "../window/Camera.hpp"
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#include "../window/Events.hpp"
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#include "../window/Window.hpp"
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@ -2,10 +2,10 @@
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#include "../../../lighting/Lighting.hpp"
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#include "../../../logic/BlocksController.hpp"
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#include "../../../logic/LevelController.hpp"
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#include "../../../voxels/Block.hpp"
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#include "../../../voxels/Chunk.hpp"
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#include "../../../voxels/Chunks.hpp"
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#include "../../../voxels/voxel.hpp"
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#include <voxels/Block.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/voxel.hpp>
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#include "../../../world/Level.hpp"
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#include "api_lua.hpp"
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@ -7,7 +7,7 @@
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#include <objects/Player.hpp>
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#include <objects/rigging.hpp>
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#include "../../../physics/Hitbox.hpp"
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#include "../../../voxels/Chunks.hpp"
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#include <voxels/Chunks.hpp>
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#include "../../../window/Camera.hpp"
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using namespace scripting;
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@ -11,9 +11,9 @@
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#include "../../../logic/BlocksController.hpp"
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#include <objects/Player.hpp>
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#include <util/stringutil.hpp>
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#include "../../../voxels/Block.hpp"
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#include "../../../voxels/Chunks.hpp"
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#include "../../../voxels/voxel.hpp"
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#include <voxels/Block.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/voxel.hpp>
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#include "../../../world/Level.hpp"
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#include "api_lua.hpp"
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@ -19,7 +19,7 @@
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#include <objects/Player.hpp>
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#include <util/stringutil.hpp>
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#include <util/timeutil.hpp>
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#include "../../voxels/Block.hpp"
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#include <voxels/Block.hpp>
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#include "../../world/Level.hpp"
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#include "lua/lua_engine.hpp"
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